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path: root/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-8/+10
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-0/+1
2012-11-12Cleanup on region modules: gave short node id's to all of them.Diva Canto1-1/+1
2012-11-12Remove any mention of IRegionModule from region names and comments to aidMelanie1-2/+2
grepping for remaining uses
2012-06-14minor: remove unnecessary IsAttachment = false setting for new object in ↵Justin Clark-Casey (justincc)1-1/+0
UploadObjectAssetModule, property always starts as false
2012-05-03Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)1-6/+9
can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)1-1/+1
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
2011-11-02Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake1-3/+4
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs.
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid ↵Justin Clark-Casey (justincc)1-1/+1
pointless duplication of identical values
2011-07-16refactor: make SceneObjectGroup.GroupScale() a property rather than a mehodJustin Clark-Casey (justincc)1-4/+6
2011-07-09minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)1-3/+1
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-04-30Nope, that didn't feel right. Moving all those modules to Linden space.Diva Canto1-1/+1
2011-04-30Moved several cap-based-service-providing modules from where they were into ↵Diva Canto1-1/+1
a newly created CoreModules/Caps. Not all.
2011-01-21remove some mono compiler warningsJustin Clark-Casey (justincc)1-4/+2
2011-01-19Downgrade and comment out some other caps messages for nowJustin Clark-Casey (justincc)1-5/+4
2010-10-20* One more goofy thing. I note that the sculpt texture id is broken out of ↵Teravus Ovares (Dan Olivares)1-1/+4
the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
2010-10-20* This removes an ugly extraparams hack that I used and makes ↵Teravus Ovares (Dan Olivares)1-17/+62
UploadObjectAsset into a generic linkset upload tool.
2010-10-19* This concludes UploadObjectAsset for now until the permissions and physics ↵Teravus Ovares (Dan Olivares)1-48/+76
shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
2010-10-18* Almost complete implementation of UploadObjectAsset cap. all meshes get ↵Teravus Ovares (Dan Olivares)1-0/+301
uploaded but they're improperly positioned/oriented at the moment.