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path: root/OpenSim/Region/ClientStack/IClientNetworkServer.cs (follow)
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* Beginning work on the new LLUDP implementationJohn Hurliman2009-10-051-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Heart surgery on asset service code bits. Affects OpenSim.ini configuration ↵diva2009-05-151-1/+1
| | | | | | | | | | | | -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
* Changed IClientNetworkServer.AddScene method from void AddScene(Scene x) to ↵MW2009-03-021-2/+1
| | | | void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
* * optimized usings.lbsa712009-02-121-1/+0
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* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-1/+1
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey2008-11-031-1/+2
| | | | | | | | ClientStackUserSettings class * This conforms better to other module usage
* * Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey2008-10-031-1/+3
| | | | | | | | values for the total throttle (the one that throttles all packet output) * Not complete yet
* * Minor fixes and cleanups around code being used for Rex Module work.Adam Frisby2008-09-141-2/+1
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* Implemented plugin support for ClientStack, with LindenUDP as the default ↵Johan Berntsson2008-06-201-1/+6
| | | | plugin. This makes it easy for developers to experiment with alternative communication protocols
* Add copyright notices.Jeff Ames2008-05-201-0/+27
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* fixed the dos line endingsSean Dague2008-05-021-15/+15
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* * More clientstack abstractions - We now only have a single constructor call ↵Adam Frisby2008-05-021-0/+5
| | | | to UDPServer. Going to reduce this with an abstracted constructor in a bit.
* * Commit 2/3 - Please dont attempt to update to this revision until all 3 ↵Adam Frisby2008-05-021-0/+11
are in.