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* added a lock to prevent multiple Timer popping racesSean Dague2007-12-061-67/+67
| | | | | | on the packet queues.
* reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague2007-12-061-301/+271
| | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
* removed obsolete Verbose() functionJeff Ames2007-12-061-6/+2
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* * now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa712007-12-061-271/+301
| | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings
* * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵Adam Frisby2007-12-061-16/+10
| | | | strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-1/+31
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* made log messages for known unhandled packet types shorter and yellower. ↵Jeff Ames2007-12-041-27/+80
| | | | added handler stubs.
* minor refactor so that I can now grok what happens for outgoing packetsSean Dague2007-12-041-73/+85
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* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-4/+4
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* From Justin Casey (IBM)Sean Dague2007-12-031-13/+19
| | | | | | | | | | | | | | | | | | | | | | | While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-1/+2
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* Part 1 of a commit. This revision will not compile, part 2 will be added in ↵MW2007-12-011-4/+14
| | | | | | | | | | | a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-301-3/+19
| | | | | | | | | properties window From Justin Casey (IBM)
* add a few more parens to make sure that throttling conditionSean Dague2007-11-291-1/+1
| | | | | | is really happening the way we want it to.
* * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares2007-11-291-83/+88
| | | | that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
* I believe this turns throttling back on. I had expectedSean Dague2007-11-281-8/+8
| | | | | | | that the Queue would come in by reference, but it didn't appear to be.
* merged ClientView into a non partial class. WillSean Dague2007-11-281-1/+3090
| | | | | | | make it easier to start breaking this up into more discreet functional classes
* some variable renames to help me read the throttle codeSean Dague2007-11-271-40/+40
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* * Added a way for the Region master user to kick individual users from their ↵Teravus Ovares2007-11-241-0/+13
| | | | | | | sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
* * Added more commentsTeravus Ovares2007-11-221-0/+3
| | | | | * Tweaked the esoteric throttler parameters again.
* * Quelled a Log format exception in the logging routines.Teravus Ovares2007-11-221-2/+2
| | | | | | * Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
* Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares2007-11-221-5/+153
| | | | | | | network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-1/+1
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot2007-11-181-9/+3
| | | | | | different place...
* Trap the error during the logout with connections to multiple sims on Dalien Talbot2007-11-181-3/+9
| | | | | | | the same box (error in closecircuit) - temp band-aid, should have a better fix.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-5/+10
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* Some work on cleanly removing Regions.MW2007-11-131-0/+10
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* add a few more verbose bitsSean Dague2007-11-091-0/+2
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* * Protip: Commit AFTER compiling. Adam Frisby2007-11-091-1/+1
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* * Added some code to prevent a spinlock.Adam Frisby2007-11-091-3/+7
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* * Tweaked how the throttle works.Adam Frisby2007-11-091-1/+9
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* * Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby2007-11-091-2/+3
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* * Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby2007-11-091-4/+31
| | | | to help alleviate clients borking during massive amounts of updates. Needs work.
* * Diuerse beavtificatemslbsa712007-11-011-2/+2
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* some small changesMW2007-10-311-1/+1
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* * Optimized usingslbsa712007-10-301-37/+49
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-4/+0
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-221-5/+5
| | | | groups. :)
* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-191-0/+7
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-0/+1
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-1/+0
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-2/+1
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* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-241-1/+1
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* * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa712007-09-191-1/+0
| | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
* * Yet some more connectivity restructuringlbsa712007-09-181-7/+7
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-181-13/+7
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-181-8/+12
| | | | | * Some propertification and hideousness of fields.
* * Merged ClientViewBase into ClientView for great justicelbsa712007-09-181-3/+3
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* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-131-1/+33
| | | | various verbosity
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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