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path: root/OpenSim/Region/ClientStack/ClientView.cs (follow)
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* Rename handler040 through handler049 with moreCharles Krinke2008-03-021-42/+42
* Rename handler050 through handler059 with moreCharles Krinke2008-03-021-42/+42
* Rename handler060 through handler069 with moreCharles Krinke2008-03-021-42/+42
* Rename handler070 through handler079 with moreCharles Krinke2008-03-021-43/+43
* Rename handler080 through handler089 with moreCharles Krinke2008-03-011-58/+58
* Beginning to change all handler000 through handler094Charles Krinke2008-03-011-25/+24
* disabled AssetDownloadModule and re-enabled the asset download code in the as...MW2008-02-271-3/+3
* After seeing sdague do his happy dance over trunk working "the best he has ev...MW2008-02-271-70/+77
* UserService.ClearAgent call is no longer made when a childagent connection is...MW2008-02-271-1/+1
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-251-12/+10
* * Converted the last of the events to the private delegate instance method to...Teravus Ovares2008-02-221-2/+4
* * Implement packet queue statisticsJustin Clarke Casey2008-02-221-1/+1
* fixed it so that the different types of trees now work (show up in the client...MW2008-02-221-1/+5
* * Relative large ClientView refactoring of packet Events into .Net recommende...Teravus Ovares2008-02-221-256/+686
* * Fixed an issue where the client thread was aborted before the UDP server se...Teravus Ovares2008-02-211-4/+11
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-211-0/+1
* * Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares2008-02-201-12/+69
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-201-1/+1
* Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen2008-02-191-0/+1
* * Since default loglevel is debug, I'm commenting out the resending x packet ...Teravus Ovares2008-02-181-2/+2
* * Putting the resending x packet into debug mode only. Set your loglevel to...Teravus Ovares2008-02-181-1/+1
* * Added /even more/ debugging messages to the UDP server to help people in re...Teravus Ovares2008-02-181-0/+1
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-181-0/+22
* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-131-4/+4
* * various minuscule code convention conformance fixeslbsa712008-02-121-1/+2
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-1/+1
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-1/+19
* * Refactored permissions handling to extract info out of permisisons block in...lbsa712008-02-101-32/+36
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
* * Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares2008-02-091-2/+12
* * In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey2008-02-091-4/+4
* Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey2008-02-081-2/+10
* * This update contains a bucket-full of network optimizations.Teravus Ovares2008-02-071-3/+10
* * Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey2008-02-061-0/+5
* Converted logging to use log4net.Jeff Ames2008-02-051-42/+44
* * Refactored the sound calls to SceneObjectPart Teravus Ovares2008-02-051-7/+23
* Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTrigge...Teravus Ovares2008-02-041-0/+14
* First part of avatar persistence, currently only really works in standalone m...MW2008-02-041-0/+1
* * Whole buncha stuff.Adam Frisby2008-02-041-0/+17
* Implements LSL function llDialog().alondria2008-02-021-1/+36
* * Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares2008-02-021-1/+18
* * Added a try/catch handler around childdataupdates because the enumeration i...Teravus Ovares2008-01-261-0/+1
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-7/+22
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-201-2/+2
* * Fixed a packet counting issue that I introducedTeravus Ovares2008-01-161-7/+7
* * Slowed down the sim stats update to once every 5 seconds because the networ...Teravus Ovares2008-01-161-1/+2
* * fixed a race condition where several UDP-generated threads would collide on...lbsa712008-01-161-19/+18
* * Reverted bugfx that really should go into separate commitlbsa712008-01-161-18/+19
* * More work on getting the database framework to actually worklbsa712008-01-161-19/+18
* * Fix for: http://opensimulator.org/mantis/view.php?id=358Teravus Ovares2008-01-161-2/+13