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2007-12-04made log messages for known unhandled packet types shorter and yellower. ↵Jeff Ames1-27/+80
added handler stubs.
2007-12-04minor refactor so that I can now grok what happens for outgoing packetsSean Dague1-73/+85
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-4/+4
2007-12-03From Justin Casey (IBM)Sean Dague1-13/+19
While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague1-1/+2
SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
2007-12-01Part 1 of a commit. This revision will not compile, part 2 will be added in ↵MW1-4/+14
a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
2007-11-30Patch for mantis 0000015: Textures don't display in the objectSean Dague1-3/+19
properties window From Justin Casey (IBM)
2007-11-29add a few more parens to make sure that throttling conditionSean Dague1-1/+1
is really happening the way we want it to.
2007-11-29* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares1-83/+88
that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
2007-11-28I believe this turns throttling back on. I had expectedSean Dague1-8/+8
that the Queue would come in by reference, but it didn't appear to be.
2007-11-28merged ClientView into a non partial class. WillSean Dague1-1/+3090
make it easier to start breaking this up into more discreet functional classes
2007-11-27some variable renames to help me read the throttle codeSean Dague1-40/+40
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares1-0/+13
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-22* Added more commentsTeravus Ovares1-0/+3
* Tweaked the esoteric throttler parameters again.
2007-11-22* Quelled a Log format exception in the logging routines.Teravus Ovares1-2/+2
* Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
2007-11-22Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares1-5/+153
network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-1/+1
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot1-9/+3
different place...
2007-11-18Trap the error during the logout with connections to multiple sims on Dalien Talbot1-3/+9
the same box (error in closecircuit) - temp band-aid, should have a better fix.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares1-5/+10
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13Some work on cleanly removing Regions.MW1-0/+10
2007-11-09add a few more verbose bitsSean Dague1-0/+2
2007-11-09* Protip: Commit AFTER compiling. Adam Frisby1-1/+1
2007-11-09* Added some code to prevent a spinlock.Adam Frisby1-3/+7
2007-11-09* Tweaked how the throttle works.Adam Frisby1-1/+9
2007-11-09* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby1-2/+3
2007-11-09* Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby1-4/+31
to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-01* Diuerse beavtificatemslbsa711-2/+2
2007-10-31some small changesMW1-1/+1
2007-10-30* Optimized usingslbsa711-37/+49
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-4/+0
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby1-5/+5
groups. :)
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-0/+7
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-0/+1
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-1/+0
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-2/+1
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller1-1/+1
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-1/+0
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-18* Yet some more connectivity restructuringlbsa711-7/+7
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa711-13/+7
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-8/+12
* Some propertification and hideousness of fields.
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa711-3/+3
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot1-1/+33
various verbosity
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-0/+8
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-08-20The regionUUID is now being passed to the datastore calls.MW1-15/+22
2007-08-20Instant Messages between users in the same region should actually now work.MW1-18/+0
2007-08-16Deleted old inventoryCache.csMW1-6/+5
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-0/+2
* Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-1/+1
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).