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2007-11-09add a few more verbose bitsSean Dague1-0/+2
2007-11-09* Protip: Commit AFTER compiling. Adam Frisby1-1/+1
2007-11-09* Added some code to prevent a spinlock.Adam Frisby1-3/+7
2007-11-09* Tweaked how the throttle works.Adam Frisby1-1/+9
2007-11-09* Tweaked throttle sizes. Throttle is now 256kbps outbound per client.Adam Frisby1-2/+3
2007-11-09* Added some *VERY* experimental highly dodgy throttling of outbound packets ↵Adam Frisby1-4/+31
to help alleviate clients borking during massive amounts of updates. Needs work.
2007-11-01* Diuerse beavtificatemslbsa711-2/+2
2007-10-31some small changesMW1-1/+1
2007-10-30* Optimized usingslbsa711-37/+49
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-4/+0
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby1-5/+5
groups. :)
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-0/+7
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-0/+1
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-1/+0
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-2/+1
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller1-1/+1
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-1/+0
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-18* Yet some more connectivity restructuringlbsa711-7/+7
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
2007-09-18* Handlerized ViewerEffectlbsa711-13/+7
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-8/+12
* Some propertification and hideousness of fields.
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa711-3/+3
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot1-1/+33
various verbosity
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-0/+8
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-08-20The regionUUID is now being passed to the datastore calls.MW1-15/+22
2007-08-20Instant Messages between users in the same region should actually now work.MW1-18/+0
2007-08-16Deleted old inventoryCache.csMW1-6/+5
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-0/+2
* Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
2007-08-10Some cleaning up and removed a few old files no longer in use.MW1-1/+1
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-07-29* Raised ping timeout to 150 secondsAdam Frisby1-2/+2
* Ping checks are now sent every 5 seconds instead of every one if no other packets are recieved.
2007-07-26* Started renaming world to Scenelbsa711-6/+6
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-1/+2
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-21* Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)Adam Frisby1-1/+1
2007-07-16* RegionApplicationBase restructuring now completelbsa711-2/+2
* Still has some weird bug in SimpleApp though.
2007-07-16changed to native line ending encodingSean Dague1-293/+293
2007-07-11* Applying dalien's patches from bug#177 and #179Adam Frisby1-9/+31
2007-07-04* More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby1-1/+0
used" properties (which I presume will be filled in over time)
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-16/+14
* added some licensing info
2007-07-01Can change the name and description of a prim.MW1-0/+1
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa711-1/+1
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-2/+2
to add/remove something