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2008-03-25Minor formatting / svn properties cleanup.Jeff Ames1-2/+1
2008-03-22Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria1-0/+9
2008-03-21Remove a couple more compiler warnings by commenting unused variables.Charles Krinke1-1/+2
This takes us down to 15 compiler warnings on a VS2005 C# build.
2008-03-21* Removed more encoding faults.Adam Frisby1-12/+1
2008-03-21* Removed a bad encoder.Adam Frisby1-4/+2
2008-03-21* Converted a large number of ASCII encodings to UTF8.Adam Frisby1-7/+13
* We should not be using ASCII anywhere except for legacy compatibility reasons. * A large number of UTF8 Encoders are being used in places where we should be using Util.StringToField instead. These have been tagged with // ENCODING FAULT * This should fix Mantis#799 - Japanese Profile Text does not work.
2008-03-20* First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey1-1/+1
non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
2008-03-19Thanks Ahzzmandius for fix for overflow in user profile About box or First ↵Jeff Ames1-2/+2
Life About box when using non-ASCII encodings (bug #769).
2008-03-18Formatting cleanup.Jeff Ames1-26/+26
2008-03-18Formatting cleanup.Jeff Ames1-47/+6
2008-03-17* Inserting code to prepare to fix trash emptying and the edit texture ↵Justin Clarke Casey1-58/+60
inventory (again) * Can't just do this fix since it stops subfolders working (though it appears subfolder renaming may be fubar at the moment)
2008-03-17Replaced some magic PCode numbers with enum values.Jeff Ames1-2/+2
2008-03-17Replaced some Console.WriteLine calls with writes to log.Jeff Ames1-12/+12
2008-03-14Fix Mantis 636Sean Dague1-1/+1
2008-03-14* You can leave godmode if you want now.Teravus Ovares1-1/+2
* Fixed a compile error.
2008-03-12* Add comments and slight corrections to ClientView.AgentTextureCachedJustin Clarke Casey1-4/+13
* Reduce 'asset not found' console debug spam
2008-03-12Applied patch from mantis #749, Grass now stays to set type when moved. ↵MW1-6/+8
thanks Grumly57.
2008-03-11* Very temporarily put AgentCachedTexturePackets onto the wind rather than ↵Justin Clarke Casey1-1/+5
the texture queue * This is in order to identify whether it is these which are somehow causing the massive texture packet bloat, * since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-05* Removed more compiler warnings, dead code, etc.Adam Frisby1-1/+0
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-4/+141
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-03-03* Fixed about Text in the profile in grid mode.Teravus Ovares1-1/+4
2008-03-03* Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares1-4/+23
* Fixed a few bugs in the patch that are sim crashers. * There's still a bug in mySQL mode/ grid mode where the main userprofile text doesn't save.
2008-03-02Change handler001 through handler009 to moreCharles Krinke1-36/+36
appropriate names consisten with their use. All done with all 94 handlers from handler001 through handler094. Hopefully we can move forward without numbered handlers.
2008-03-02Update names of handler010 through handler019Charles Krinke1-41/+41
to more appropriate names consistent with use.
2008-03-02Applying Ahzzmandius' second patch from bug 701. Teravus Ovares1-0/+1
ClientView triggers OnClose event before flushing packetqueue. Thank sAhzzmandius!
2008-03-02Rename handler020 through handler029 with moreCharles Krinke1-41/+41
appropriate names consistent with their use.
2008-03-02Rename handler030 through handler038 with moreCharles Krinke1-44/+44
appropriate names consisten with their use.
2008-03-02Rename handler040 through handler049 with moreCharles Krinke1-42/+42
appropriate names consistent with their user.
2008-03-02Rename handler050 through handler059 with moreCharles Krinke1-42/+42
appropriate names consistent with their use.
2008-03-02Rename handler060 through handler069 with moreCharles Krinke1-42/+42
appropriate names consistent with their use.
2008-03-02Rename handler070 through handler079 with moreCharles Krinke1-43/+43
appropriate names consistent with their use.
2008-03-01Rename handler080 through handler089 with moreCharles Krinke1-58/+58
appropriate names consistent with their use.
2008-03-01Beginning to change all handler000 through handler094Charles Krinke1-25/+24
to more meaningful names starting from the end and working backwards. handler094 -> handlerRequestAsset handler093 -> handlerPacketStats handler092 -> handlerGodKickUser handler091 -> handlerUpdatePrimGroupRotation handler090 -> handlerUpdatePrimRotation Others to come shortly.
2008-02-27disabled AssetDownloadModule and re-enabled the asset download code in the ↵MW1-3/+3
asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
2008-02-27After seeing sdague do his happy dance over trunk working "the best he has ↵MW1-70/+77
ever seen". I'm not sure I should be doing this commit, but oh well. So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
2008-02-27UserService.ClearAgent call is no longer made when a childagent connection ↵MW1-1/+1
is being closed. DisableSimulatorPacket now skips the packet throttles
2008-02-25* Caught HttpListenerException and swallowed if with outputlbsa711-12/+10
* Moved Flush into Close since it's always done in that order. * Minor renamings * Reversed if for clarity
2008-02-22* Converted the last of the events to the private delegate instance method ↵Teravus Ovares1-2/+4
to avoid race conditions.
2008-02-22* Implement packet queue statisticsJustin Clarke Casey1-1/+1
* This will show the packets waiting in each queue for each client logged into a region server * These are displayed using 'show stats' on the region command line * This is in pursuit of a memory leak. * This will require a prebuild
2008-02-22fixed it so that the different types of trees now work (show up in the ↵MW1-1/+5
clients), problem is that we don't seem to be persisting PrimitiveBaseShape.State in the datastore, so after restart of server, they all turn back into pine trees.
2008-02-22* Relative large ClientView refactoring of packet Events into .Net ↵Teravus Ovares1-256/+686
recommended format.
2008-02-21* Fixed an issue where the client thread was aborted before the UDP server ↵Teravus Ovares1-4/+11
sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread) * This update might make things better, it might expose another issue.
2008-02-21"threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen1-0/+1
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-20* Added a few more packets to ClientView. Added tendons to the Skeletal ↵Teravus Ovares1-12/+69
Groups Module, made it shared to save on threads.
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares1-1/+1
* Untangled a tangly shutdown loop for the ScenePresence. * Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory.
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen1-0/+1
threads so it will be easier to debug.
2008-02-18* Since default loglevel is debug, I'm commenting out the resending x packet ↵Teravus Ovares1-2/+2
lines instead. If you want to see them, uncomment the lines, alternatively open up the simulator statistics in the client to get a 'bytes unacked' which is the same information, just compressed so it doesn't lag the simulator and make it harder to pick out useful debug information from the console.
2008-02-18* Putting the resending x packet into debug mode only. Set your loglevel ↵Teravus Ovares1-1/+1
to debug to see them or pull up the simulator statistics in the client to see the 'un acked packet bytes'.
2008-02-18* Added /even more/ debugging messages to the UDP server to help people in ↵Teravus Ovares1-0/+1
resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke1-0/+22
to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch.