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2008-01-12* Trying something to see if it helps teleports and border crossingsTeravus Ovares1-3/+7
2008-01-08* Removed superfluous and erroneous perms check on parts.lbsa711-392/+390
2008-01-08* Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa711-117/+106
2008-01-05* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵Teravus Ovares1-3/+3
are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
2008-01-05Inventory subfolders working again in grid mode.Brian McBee1-56/+58
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares1-8/+27
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-03Reduce maximum number of items in an inventory packet to approximate Linden ↵Justin Clarke Casey1-3/+3
servers count, to see if this solves Ursula's inventory problem
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson1-68/+64
code. Let me know by IRC if there are other problems
2008-01-02* Trying to address TextureSender issueslbsa711-5/+0
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares1-1/+1
the person who sent the request, or (hippos) if it can't find it.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-0/+37
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-30* This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares1-90/+88
and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
2007-12-30* Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares1-1/+12
the same OpenSim Instance.
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares1-7/+12
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson1-78/+97
packets are now recycled to improve performance and memory usage.
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-2/+2
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares1-1/+16
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-27* Optimized usingslbsa711-173/+205
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa711-1/+1
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27* Added slightly better object sit handlingTeravus Ovares1-86/+96
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
2007-12-24FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an ↵Justin Clarke Casey1-16/+28
inventory descendents packet which exceeds a certain size is not being received by the client due to something in the network constraining the maximum UDP packet size. This hypothesis fits the observed facts. The change here reduces the maximum number of items in any single packet to 20. If I'm wrong I'll go back and correct the comments.
2007-12-22Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey1-2/+10
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
2007-12-22minor refactorJustin Clarke Casey1-1/+1
2007-12-22Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey1-1/+0
2007-12-21*Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵mingchen1-0/+1
spew in the debug when land was selected
2007-12-21Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey1-106/+138
selection box unless previously expanded in inventory.
2007-12-21* Remapped the Connection shutdown path.Teravus Ovares1-9/+27
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
2007-12-21* Fix for Mantis: 0000229Teravus Ovares1-85/+89
2007-12-20* Fixed a null NewPack error in ClientView.InPacket (object pool returning ↵Teravus Ovares1-28/+32
null objects?)
2007-12-20Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames1-15/+22
Works with LibSL rev>1532
2007-12-19Misc. cleanup:Jeff Ames1-23/+6
* added Util.Clip(value, min, max) * modified asset cache's numPackets calculation to use max packet size (600) instead of 1000 * removed a few magic numbers
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-9/+19
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-18* Fix for mantis 0000040 After client logout remote host closed connection ↵Teravus Ovares1-2/+6
on Simulator makes sim unuseable->'Closed Connection Called' * I've fundamentally changed a few things, so this is experimental * The routine that I used needs to be tested on Linux. I don't expect it to cause a problem, but hey, it might. * Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-17* Turned all instances of ForEach loops in ClientManager into Local Arrays. Teravus Ovares1-2/+2
* Added Locking while the Copy is taking place. * Added an error message to describe what's actually happening.
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen1-6/+30
works, but the actual ban lines, etc are not done.
2007-12-15* Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares1-4/+7
* Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15* some work on not storing the circuitPack (bad thing if we're going to ↵lbsa711-122/+118
reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-3/+60
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-13Minor cleanupJeff Ames1-1/+0
2007-12-13Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames1-13/+12
to handle starting/stopping of the typing animation.
2007-12-11put in a try block to catch the ForEach loop dying.Sean Dague1-1/+4
2007-12-11debug to catch any users of the stop interfaceSean Dague1-1/+1
2007-12-11consolidate client view exit paths, this seems toSean Dague1-25/+28
cause a different synchronization issue in other shutdown routines, though I'm not sure why
2007-12-11force a flush before client shutdown, so no important packets are lostSean Dague1-5/+9
2007-12-11minor restructure of ClientView.cs to get all the attributesSean Dague1-105/+93
and properties to the top of the class definition.
2007-12-11A few minor changes/additions/fixes.MW1-0/+3
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee1-0/+14
inventory
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-5/+18
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW1-1/+2
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom