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2007-12-15* Added support for multiple terrain blocks to be edited at the same timeTeravus Ovares1-4/+7
* Now sending South and East cords to the terrain editor.. * No new functionality from a user perspective * Programming wise, there's enough information to get the select based terrain editor working in an upcoming revision.
2007-12-15* some work on not storing the circuitPack (bad thing if we're going to ↵lbsa711-122/+118
reuse packets) * some work on encapsulation, code convention compliance and beautification. * also, some ignores
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-3/+60
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-13Minor cleanupJeff Ames1-1/+0
2007-12-13Fix for #176 (... doesn't appear in chat bubbles). This also gets the viewer ↵Jeff Ames1-13/+12
to handle starting/stopping of the typing animation.
2007-12-11put in a try block to catch the ForEach loop dying.Sean Dague1-1/+4
2007-12-11debug to catch any users of the stop interfaceSean Dague1-1/+1
2007-12-11consolidate client view exit paths, this seems toSean Dague1-25/+28
cause a different synchronization issue in other shutdown routines, though I'm not sure why
2007-12-11force a flush before client shutdown, so no important packets are lostSean Dague1-5/+9
2007-12-11minor restructure of ClientView.cs to get all the attributesSean Dague1-105/+93
and properties to the top of the class definition.
2007-12-11A few minor changes/additions/fixes.MW1-0/+3
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee1-0/+14
inventory
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-5/+18
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10more work on texture downloading.MW1-1/+2
Refractored the TextureDownloadModule (but currently to make debugging easier, it is running as a non shared module, so this results in a instance of this module being created for each region (and a extra thread per region), this will be changed back soon. Removed the old texture handling/sending code from AssetCache. A few other small changes/fixes.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-10refactored ChatModule a bit.Jeff Ames1-1/+0
misc cleanup and code convention fixes.
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-1/+4
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-09change PacketQueue to take the byte[] throttle insteadSean Dague1-1/+2
of the Packet to set the throttles
2007-12-09added more packet handling stubsJeff Ames1-0/+12
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee1-0/+8
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee1-0/+11
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-07Enabled the TextureDownloadModule, so that hopefully I might get some ↵MW1-13/+13
feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07move to PacketQueue for throttling. This has been tested with a coupleSean Dague1-521/+8
of people, but is enough of a change that more should try it out. This removes 500 lines from ClientView.cs in the process.
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson1-17/+14
2007-12-07* Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares1-15/+23
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar). * Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set). * It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-06added a lock to prevent multiple Timer popping racesSean Dague1-67/+67
on the packet queues.
2007-12-06reversing the r2599 patch, as this started causing CreateThread errors for Sean Dague1-301/+271
me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06removed obsolete Verbose() functionJeff Ames1-6/+2
2007-12-06* now the throttle timer is stopped whilst processing Queue so that it won't ↵lbsa711-271/+301
fire twice * started to refactored throttling method * some code convention refactorings
2007-12-06* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵Adam Frisby1-16/+10
strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-1/+31
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-04made log messages for known unhandled packet types shorter and yellower. ↵Jeff Ames1-27/+80
added handler stubs.
2007-12-04minor refactor so that I can now grok what happens for outgoing packetsSean Dague1-73/+85
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-4/+4
2007-12-03From Justin Casey (IBM)Sean Dague1-13/+19
While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague1-1/+2
SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
2007-12-01Part 1 of a commit. This revision will not compile, part 2 will be added in ↵MW1-4/+14
a couple of minutes that should fix that. Some work towards persisting Avatar Appearance (what is being worn). Added OnAvatarNowWearing event to IClientAPI that is triggered by AgentIsNowWearing packets. stub code to subscribe to this event in AvatarFactoryModule. Todo: code needs to be added to AvatarFactoryModule to save the uuids to a database and then read them back when that modules TryGetIntialAvatarAppearance() method is called. Done some changes to Scene to make it easier to subclass it: including changed some private fields to protected and made some methods virtual.
2007-11-30Patch for mantis 0000015: Textures don't display in the objectSean Dague1-3/+19
properties window From Justin Casey (IBM)
2007-11-29add a few more parens to make sure that throttling conditionSean Dague1-1/+1
is really happening the way we want it to.
2007-11-29* Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares1-83/+88
that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
2007-11-28I believe this turns throttling back on. I had expectedSean Dague1-8/+8
that the Queue would come in by reference, but it didn't appear to be.
2007-11-28merged ClientView into a non partial class. WillSean Dague1-1/+3090
make it easier to start breaking this up into more discreet functional classes
2007-11-27some variable renames to help me read the throttle codeSean Dague1-40/+40
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares1-0/+13
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-22* Added more commentsTeravus Ovares1-0/+3
* Tweaked the esoteric throttler parameters again.
2007-11-22* Quelled a Log format exception in the logging routines.Teravus Ovares1-2/+2
* Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
2007-11-22Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares1-5/+153
network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-1/+1
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18Revert the previous commit - indeed this needs to be fixed in a Dalien Talbot1-9/+3
different place...
2007-11-18Trap the error during the logout with connections to multiple sims on Dalien Talbot1-3/+9
the same box (error in closecircuit) - temp band-aid, should have a better fix.