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path: root/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs (follow)
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* inlined packet deserializationlbsa712007-07-131-6/+30
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+4
| | | | instead - w00t!
* *Parcel and estate support fully restored into Sugilitemingchen2007-07-121-0/+1
| | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates
* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-2/+0
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-1/+1
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* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-1/+0
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+12
| | | | could be done so. In practice, more work needs to be done.
* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+14
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* *Fixed several bugs that crashed the viewer and opensim server when logging ↵mingchen2007-07-061-1/+2
| | | | | | | | | | in on grid mode *Note: Grid Mode now works in sugilite, but is still unstable **Known bug in which the grid server crashes after being relaunched from a previously create configuration **Crashing of the viewer crashes the OpenSim server which then crashes the grid server -- needs better handling of exceptions **Multiple sims is still untested, but should connect correctly. Moving between the sims may be a different story
* * More cleaning - Sugilite now only has build errors for "value is never ↵Adam Frisby2007-07-041-1/+1
| | | | used" properties (which I presume will be filled in over time)
* * Cleaning - attempting to get compiler warnings back down to zero.Adam Frisby2007-07-041-1/+1
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-12/+4
| | | | | * added some licensing info
* Can change the name and description of a prim.MW2007-07-011-3/+26
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-1/+0
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-1/+7
| | | | | | | in sandbox mode) *Various small renamings
* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-1/+1
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+550
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.