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path: root/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs (follow)
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-12/+4
| | | | | * added some licensing info
* Can change the name and description of a prim.MW2007-07-011-3/+26
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-1/+0
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-1/+7
| | | | | | | in sandbox mode) *Various small renamings
* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-1/+1
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+550
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.