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path: root/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs (unfollow)
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2007-11-08fixed non-ASCII chat and IMJeff Ames1-3/+3
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa711-1/+1
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-01* Diuerse beavtificatemslbsa711-2/+2
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke1-1/+1
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-10-31fixed filenames in log messagesJeff Ames1-1/+1
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-1/+1
InevntoryServer
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-3/+2
2007-10-30* Optimized usingslbsa711-110/+160
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-3/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-2/+12
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-28Added preliminary support for sitting on primsJeff Ames1-0/+16
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-1/+11
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-1/+1
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-2/+3
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-3/+2
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-20* Some more presence refactoringlbsa711-1/+1
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-11/+8
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-0/+12
2007-09-18* Handlerized ViewerEffectlbsa711-13/+0
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-5/+6
* Some propertification and hideousness of fields.
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa711-1/+1
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-1/+4
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot1-7/+0
various verbosity
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-1/+3
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-08-30Added some place holder classes for various modules.MW1-2/+4
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-29Various small changes (some likely to be removed again soon)MW1-1/+2
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW1-2/+3
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW1-0/+7
script in a primitive is deleted.
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW1-0/+10
can get ref to the SceneObjectPart/ IScriptHost.
2007-08-22Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW1-0/+7
scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-21Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW1-0/+5
subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
2007-08-21Can now turn on/off server side permission checking (on prim editing etc) ↵MW1-1/+11
from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
2007-08-20Instant Messages between users in the same region should actually now work.MW1-6/+6
2007-08-19small clean up.MW1-13/+4
2007-08-19Sqlite datastore should now save the textures and extraparams data (used by ↵MW1-2/+22
sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
2007-08-16Deleted old inventoryCache.csMW1-2/+2
2007-08-16Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW1-18/+6
if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-15The 'Party Party Groupie Groupie Life is a game' commit:lbsa711-1/+22
* Added prototypical MoneyBalance support * Finalized konceptual touch wiring * Turned SimpleApp into a tedious harvesting game.
2007-08-15More work on inventory, can now create other inventory types, like Clothes ↵MW1-18/+17
and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-13oops , guess I should include the new files next time MW1-2/+0
2007-08-10Few small fixesMW1-9/+9
2007-08-08missed this fileMW1-1/+2
2007-08-06* Now we have boxes. Yay!lbsa711-24/+30
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-07-26* Started renaming world to Scenelbsa711-29/+3
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-24* Users doing terraforming should see updates instantly now.Adam Frisby1-1/+1
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW1-9/+14
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-19Some work on Inventory (not yet finished or enabled)MW1-22/+18
2007-07-18Sculpted Prims should now work. MW1-2/+7
2007-07-18More testing some ideas, to find best method for SceneObject Primitive classes. MW1-0/+1