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path: root/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs (unfollow)
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2007-11-28merged ClientView into a non partial class. WillSean Dague1-1173/+0
make it easier to start breaking this up into more discreet functional classes
2007-11-27some variable renames to help me read the throttle codeSean Dague1-7/+7
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares1-5/+12
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares1-17/+5
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-24* Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares1-0/+41
owner issues 'shutdown' on the console.
2007-11-22* Quelled a Log format exception in the logging routines.Teravus Ovares1-3/+8
* Tweaked some esoteric throttle settings * Removed AgentThrottle from the unsupported packet list.
2007-11-22Created a client driven packet throttler. The sim now respects the client's ↵Teravus Ovares1-13/+234
network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data. * Consider this experimental.. however, it looks very promising.
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares1-1/+2
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-7/+7
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-0/+10
2007-11-18Added handler for MapNameRequest - OnMapNameRequestDalien Talbot1-0/+9
2007-11-17* fixed goofy documentation errorTeravus Ovares1-1/+1
2007-11-17* Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵Teravus Ovares1-0/+55
It's still unhandled, and useful data can be sent to the packet throttler :D
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares1-0/+28
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-14* Copied objects are now owned by the object copier (Next Owner) (however ↵Teravus Ovares1-1/+2
next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares1-1/+10
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague1-2/+22
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+7
* All thanks to unimplemented packet listing :D
2007-11-12enable typing animation for chat, maybeJeff Ames1-5/+1
2007-11-12added verbose output of unhandled packets from the viewerJeff Ames1-6/+8
2007-11-08fixed non-ASCII chat and IMJeff Ames1-3/+3
2007-11-05* Substituted som 'GenericCall' with Action<>lbsa711-1/+1
* OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
2007-11-01* Diuerse beavtificatemslbsa711-2/+2
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke1-1/+1
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-10-31fixed filenames in log messagesJeff Ames1-1/+1
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax1-1/+1
InevntoryServer
2007-10-30temporary fix for sitting collisions in ODEJeff Ames1-3/+2
2007-10-30* Optimized usingslbsa711-110/+160
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-3/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-2/+12
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-28Added preliminary support for sitting on primsJeff Ames1-0/+16
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-1/+11
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-18Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax1-1/+1
Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa711-2/+3
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa711-3/+2
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-20* Some more presence refactoringlbsa711-1/+1
2007-09-19* Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵lbsa711-11/+8
MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-0/+12
2007-09-18* Handlerized ViewerEffectlbsa711-13/+0
* Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
2007-09-18* Replaced usage of ClientView with IClientAPIlbsa711-5/+6
* Some propertification and hideousness of fields.
2007-09-18* Merged ClientViewBase into ClientView for great justicelbsa711-1/+1
2007-09-14* Wired up chat so that channel goes into OnChatFromViewer. However:lbsa711-1/+4
* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot1-7/+0
various verbosity
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-1/+3
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-08-30Added some place holder classes for various modules.MW1-2/+4
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-29Various small changes (some likely to be removed again soon)MW1-1/+2
2007-08-26Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW1-2/+3
the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-22Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW1-0/+7
script in a primitive is deleted.
2007-08-22Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW1-0/+10
can get ref to the SceneObjectPart/ IScriptHost.