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path: root/OpenSim/Region/ClientStack/ClientView.API.cs (follow)
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* Fixed a number of bugs in the local InstantMessage handling, sending ↵MW2007-07-121-16/+22
| | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages.
* Cleaning up some of the CAPS functions, Asset uploads now use the new ↵MW2007-07-121-7/+7
| | | | LLSDStreamhandler system.
* Hopefully texturing prims should now work correctly.MW2007-07-111-2/+2
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* More work on UserProfile and inventory cache (still currently not enabled).MW2007-07-111-23/+99
| | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims.
* * Applying dalien's patches from bug#177 and #179Adam Frisby2007-07-111-0/+17
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* Re-applied dalien patch (#175) and included bin\data with avataranimations.xmllbsa712007-07-091-0/+15
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-3/+3
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵Adam Frisby2007-07-091-0/+1
| | | | could be done so. In practice, more work needs to be done.
* * reverted rev 1200 waiting for info re animations.xml lbsa712007-07-081-15/+0
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* Applied animations patch (#175) submitted by dalienlbsa712007-07-081-0/+15
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* * Added instant message support for the local region. Grid support forthcoming.Adam Frisby2007-07-081-0/+25
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* A bit more work on Building tools/support.MW2007-07-041-1/+3
| | | | | updated Axiom.MathLib.dll.
* Today's work on Building support/tools. Think I am slowly getting there. MW2007-07-031-1/+2
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* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-031-22/+22
| | | | | * added some licensing info
* More work on SceneObject/Primitive and building (Linking is a work in ↵MW2007-07-011-4/+7
| | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow.
* Can change the name and description of a prim.MW2007-07-011-0/+2
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* Started change to having SceneObject and then that having child Primitives ↵MW2007-07-011-0/+76
| | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
* MAJOR IP RESTRUCTURINGlbsa712007-07-011-7/+11
| | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division
* *Added UUIDNameRequest packet support (untested, but should work -- at least ↵mingchen2007-06-281-1/+2
| | | | | | | in sandbox mode) *Various small renamings
* *Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen2007-06-271-1/+1
| | | | to add/remove something
* Some work on restructuring the namespaces / project names. Note this doesn't ↵MW2007-06-271-0/+975
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.