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path: root/OpenSim/Region/ClientStack/ClientView.API.cs (follow)
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* fixed non-ASCII chat and IMJeff Ames2007-11-081-1/+2
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* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-10/+23
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-071-2/+14
| | | | | | calculation logic into a module
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-4/+4
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-9/+34
| | | | velocity.
* * Diuerse beavtificatemslbsa712007-11-011-3/+3
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* some small changesMW2007-10-311-2/+2
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* fixed filenames in log messagesJeff Ames2007-10-311-2/+2
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* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-13/+0
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* * Optimized usingslbsa712007-10-301-254/+284
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-3/+7
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-291-0/+1
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+17
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* * Made EstateSetting static since there's only one instance, and we only ↵lbsa712007-10-221-20/+20
| | | | | | | need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache
* == The "right name and place" commit ==lbsa712007-10-051-1/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* * Yet some more connectivity restructuringlbsa712007-09-181-1/+3
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-181-0/+1
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-181-30/+23
| | | | | * Some propertification and hideousness of fields.
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-8/+1
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* mass update of urls in source code to new websiteSean Dague2007-09-101-1/+1
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* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+21
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-11/+18
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Another attempt to fix the image sending bug (next week, I intend to rewrite ↵MW2007-08-261-8/+49
| | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-221-0/+1
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-221-0/+1
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-221-0/+1
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-211-0/+1
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.
* Can now turn on/off server side permission checking (on prim editing etc) ↵MW2007-08-211-0/+1
| | | | | | | from the opensim.ini file. Just add a line to the Startup section like : serverside_object_permissions = true Changes /editing that are made to clothing/ body parts in your inventory should now be saved between logins/ restarts.
* Instant Messages between users in the same region should actually now work.MW2007-08-201-13/+15
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* small clean up.MW2007-08-191-1/+17
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* Sqlite datastore should now save the textures and extraparams data (used by ↵MW2007-08-191-28/+98
| | | | | | | | | | | | | sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already]. Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think). Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups). Some preliminary work on task inventory (ie object's/prim's inventory). Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work). Added a few more method to IClientAPI. Sure there is something I'm forgeting.
* Taking Prims (SceneObjectGroups) in and out of inventory should now work and ↵MW2007-08-161-0/+12
| | | | if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
* More work on inventory, can now create other inventory types, like Clothes ↵MW2007-08-151-0/+2
| | | | and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
* Few small fixesMW2007-08-101-3/+3
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* Made a few changes so that once we enable the sqlite data store (simple line ↵MW2007-08-101-1/+1
| | | | change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
* Making sure my local working copy is in sync with svn before I start the job ↵MW2007-08-091-13/+5
| | | | of enabling the new SceneObject classes.
* CAPS should now be working in standalone mode. Texture uploads will work ↵Brian McBee2007-08-081-4/+14
| | | | even after you cross a region boundary.
* * Now we have boxes. Yay!lbsa712007-08-061-23/+13
| | | | | | * Removed unused SendPrimitiveToClient that didn't have rot.
* * Applied issue#254 - startpingcheck should not be reliable if it's being ↵Adam Frisby2007-08-011-1/+3
| | | | resent anyway. (Thanks Babblefrog!)
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-0/+13
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* added OnDisconnectUser event to required classesSean Dague2007-07-301-0/+1
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* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-2/+2
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW2007-07-271-6/+6
| | | | | | | | you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
* A few changes so that the number of warnings is less but without deleting ↵MW2007-07-271-4/+3
| | | | | | | | everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
* More work on inventory and opensim library.MW2007-07-261-0/+8
| | | | | Fixed a number of bugs in the AssetCache related to asset downloading.
* * Started renaming world to Scenelbsa712007-07-261-1/+1
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW2007-07-251-15/+15
| | | | into asset format and add that.
* * SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2007-07-241-2/+2
| | | | coords directly.
* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-1/+3
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-201-2/+2
| | | | modules (eg "client", "grid", "terrain", "storage", etc)