| Commit message (Collapse) | Author | Age | Files | Lines |
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which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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* moving towards IPEndPoints all over the place
* trying to make the internal/external division
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in sandbox mode)
*Various small renamings
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to add/remove something
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compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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