Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | *Moved the OnSignificantClientMovement event to ScenePresence. | mingchen | 2007-07-13 | 1 | -10/+0 | |
| | | | | | | | *ParcelManager's resetSimParcels does not set any default values. *Updated ParcelData with correct defaults previously set in resetSimParcels *Region overrides are now sent to viewer instead of dummy'd | |||||
* | *Reworked parcel joining to work the same way as LL's method. | mingchen | 2007-07-13 | 1 | -0/+9 | |
| | | | | | | **Parcels within selection now join and not the two parcels selected at each corner *Created OnSignificantClientMovement event that is triggered when an avatar moves more than 2 meters. | |||||
* | * I want to commit too! | lbsa71 | 2007-07-13 | 1 | -6/+3 | |
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* | * removed PrimitiveOld and CreatePrimFromObjectAdd | lbsa71 | 2007-07-13 | 1 | -37/+5 | |
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* | * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵ | lbsa71 | 2007-07-13 | 1 | -1/+1 | |
| | | | | instead - w00t! | |||||
* | * Moved SendNameReply to ClientView | lbsa71 | 2007-07-13 | 1 | -1/+11 | |
| | | | | | | * Removed unused LoginService * Minor renames on BinaryStreamHandler | |||||
* | *Parcel and estate support fully restored into Sugilite | mingchen | 2007-07-12 | 1 | -0/+2 | |
| | | | | | *Significant movement (currently set to 2 meters of movement for performance reasons, even though its speedy) and initial login now sends parcel updates | |||||
* | Fixed a number of bugs in the local InstantMessage handling, sending ↵ | MW | 2007-07-12 | 1 | -16/+22 | |
| | | | | InstantMessages will no longer crash the server. But they still aren't really working correctly, you can't type replies to received messages. | |||||
* | Cleaning up some of the CAPS functions, Asset uploads now use the new ↵ | MW | 2007-07-12 | 1 | -7/+7 | |
| | | | | LLSDStreamhandler system. | |||||
* | Hopefully texturing prims should now work correctly. | MW | 2007-07-11 | 1 | -2/+2 | |
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* | More work on UserProfile and inventory cache (still currently not enabled). | MW | 2007-07-11 | 1 | -23/+99 | |
| | | | | | Asset uploading over CAPS now works, and although inventory isn't really working yet, this should now at least enables texturing of prims. | |||||
* | * Applying dalien's patches from bug#177 and #179 | Adam Frisby | 2007-07-11 | 1 | -0/+17 | |
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* | Re-applied dalien patch (#175) and included bin\data with avataranimations.xml | lbsa71 | 2007-07-09 | 1 | -0/+15 | |
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* | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 2007-07-09 | 1 | -3/+3 | |
| | | | | | Disabled CAPS asset uploading as it seems it now crashes the server. | |||||
* | * Begun work on Primitive Duplication. Not hooked up yet, but theoretically ↵ | Adam Frisby | 2007-07-09 | 1 | -0/+1 | |
| | | | | could be done so. In practice, more work needs to be done. | |||||
* | * reverted rev 1200 waiting for info re animations.xml | lbsa71 | 2007-07-08 | 1 | -15/+0 | |
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* | Applied animations patch (#175) submitted by dalien | lbsa71 | 2007-07-08 | 1 | -0/+15 | |
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* | * Added instant message support for the local region. Grid support forthcoming. | Adam Frisby | 2007-07-08 | 1 | -0/+25 | |
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* | A bit more work on Building tools/support. | MW | 2007-07-04 | 1 | -1/+3 | |
| | | | | | updated Axiom.MathLib.dll. | |||||
* | Today's work on Building support/tools. Think I am slowly getting there. | MW | 2007-07-03 | 1 | -1/+2 | |
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* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 1 | -22/+22 | |
| | | | | | * added some licensing info | |||||
* | More work on SceneObject/Primitive and building (Linking is a work in ↵ | MW | 2007-07-01 | 1 | -4/+7 | |
| | | | | progress as is all). Committing now as I've finished for the night and will be continued tomorrow. | |||||
* | Can change the name and description of a prim. | MW | 2007-07-01 | 1 | -0/+2 | |
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* | Started change to having SceneObject and then that having child Primitives ↵ | MW | 2007-07-01 | 1 | -0/+76 | |
| | | | | which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. | |||||
* | MAJOR IP RESTRUCTURING | lbsa71 | 2007-07-01 | 1 | -7/+11 | |
| | | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division | |||||
* | *Added UUIDNameRequest packet support (untested, but should work -- at least ↵ | mingchen | 2007-06-28 | 1 | -1/+2 | |
| | | | | | | | in sandbox mode) *Various small renamings | |||||
* | *Some more restructuring/fixing -- should compile, but high chance I forgot ↵ | mingchen | 2007-06-27 | 1 | -1/+1 | |
| | | | | to add/remove something | |||||
* | Some work on restructuring the namespaces / project names. Note this doesn't ↵ | MW | 2007-06-27 | 1 | -0/+975 | |
compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. |