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2008-10-03* oops, fix build break.Justin Clarke Casey1-0/+34
* refactoring
2008-10-03* Put in some infrastructure to allow tweaking of packet queue throttle ↵Justin Clarke Casey1-5/+12
values for the total throttle (the one that throttles all packet output) * Not complete yet
2008-06-20Implemented plugin support for ClientStack, with LindenUDP as the default ↵Johan Berntsson1-25/+28
plugin. This makes it easy for developers to experiment with alternative communication protocols
2008-05-01* Rolled back a few changes.Adam Frisby1-7/+7
2008-05-01* Spring cleaning on Region.Environment. Adam Frisby1-7/+7
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+2
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-26/+25
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2008-02-05Converted logging to use log4net.Jeff Ames1-2/+4
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey1-2/+2
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-11Turn off accidental hardcodingJustin Clarke Casey1-1/+1
2008-01-11Switch prim items type representation to use int rather than strings.Justin Clarke Casey1-2/+2
2007-12-27Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey1-1/+1
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
2007-11-15*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa711-6/+2
OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
2007-10-30* Optimized usingslbsa711-1/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-1/+29
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-18/+8
* 'remove redundant this qualifier' ftw
2007-08-28Start of trying to make Region/Scene more modular. MW1-1/+1
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
2007-07-29Commit 1/2Adam Frisby1-0/+3
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-16changed to native line ending encodingSean Dague1-60/+60
2007-07-15* PROTIP: It helps to know what your doing when playing with reflection.Adam Frisby1-11/+8
2007-07-15* Added loading methods for NullStorage.Adam Frisby1-0/+63