| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
|
|
| |
serialization format can actually be loaded by older OpenSims after all
This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
|
|
|
|
|
|
| |
if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved
version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier
also add various informational notices about what version we've saving/loading
|
|
|
|
| |
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
|
| |
|
|
|
|
|
|
|
|
| |
all the other default files"
This reverts commit c3259e9c26f198b5fe0e7ed6c29c17c27c60ecb1.
Reverted by agreement.
|
|
|
|
| |
other default files
|
| |
|
|
|
|
| |
Provide a mostly empty OpenSim.ini.example
|
|
|
|
| |
OpenSim.ini.example to bin/OpenSimDefaults.ini.example
|
| |
|
|\ |
|
| | |
|
|/
|
|
|
| |
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
|
|
|
|
|
|
| |
the regions directory (usually Regions/)
Also convert some tabs into spaces.
|
|
|
|
|
|
|
| |
client protocol packets
These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets)
This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions.
|
|
|
|
| |
register with the grid service in grid mode
|
|
|
|
|
|
| |
Make region name an optional command parameter.
Avoid question for region name if it has already been specified.
Extend help text.
|
|
|
|
| |
to make it more configurable.
|
| |
|
|
|
|
| |
support estates without seeking further input on the console.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
can fail if no land is loaded
|
| |
|
|
|
|
| |
* Additional ways of configuring opensim break with this
|
|
|
|
| |
either StandaloneCommon.ini or GridCommon.ini don't exist in various casings then offer to copy the files for the user while warning them that they're missing out if they don't read the files.
|
|
|
|
|
|
| |
stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
|
|
|
|
| |
OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
|
|
|
|
|
| |
This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker.
This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
|
| |
|
|
|
|
|
|
|
|
| |
been removed from Data.Null.NullPresenceData
Unfortunately, this meant publicly exposing the underlying service for the connector.
The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config.
Unfortunately, this would require a lot of work in this case but might be the better way forward.
|
|
|
|
| |
modules can use it
|
|\
| |
| |
| | |
This brings presence-refactor up to master again
|
| |
| |
| |
| |
| |
| | |
This will now choose the first network interface IP address, or the loopback
interface if no external interfaces are found. It will log the IP address
used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| | |
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login.
The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems).
Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
|
|\ \
| |/
| |
| |
| | |
This was a large, heavily conflicted merge and things MAY have got broken.
Please check!
|
| |
| |
| |
| |
| |
| | |
the simulator with log level WARN or ERROR and see the output of console commands
Signed-off-by: Melanie <melanie@t-data.com>
|
| |
| |
| |
| | |
lots of other obsolete configs.
|
| |
| |
| |
| | |
* Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
|
|\ \
| |/
| |
| |
| | |
This merge was very conflicted. I think I got them all, but I can't be sure.
I had to merge to master or risk divergence to the point of unmergeability.
|
| | |
|
| |
| |
| |
| | |
from the region server
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
|