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* Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-111-18/+0
| | | | | | | | | | | | prim update to only triple queuing. Existing method was: 1. Schedule prim for update, adding to scene update list 2. Update on SOGs during heartbeat queues update onto each SceneViewer 3. Update on SPs during heartbeat queues update onto each IClientAPI 4. ProcessEntityUpdates queues updates into UDP send stack Now the SceneViewer has been eliminated so updates are scheduled at any time and then put onto the IClientAPI priority queues immediately during SceneGraph.UpdateObjectGroups.
* Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.Justin Clark-Casey (justincc)2011-11-111-1/+1
| | | | Addresses http://opensimulator.org/mantis/view.php?id=5786
* Alter commit 3758306 to allow region name to be substituted within a region ↵Justin Clark-Casey (justincc)2011-11-101-3/+28
| | | | | | | | console prompt This is to allow broader subsitution in the future. Currently, the only substitions are \R (for region name) and \\ (for a single backslash) e.g. "Region (\R) " is the current and continuing default prompt This renames custom_prompt in [Startup] to ConsolePrompt
* convert tabs from commit 3758306 to spacesJustin Clark-Casey (justincc)2011-11-101-3/+6
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* Allow custom setting for the console promptGuduleLapointe2011-11-101-2/+3
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Removed unused show commands from Scene.cs and SceneBase.cs. The show ↵Dan Lake2011-10-311-0/+13
| | | | modules command in OpenSim.cs now shows both shared modules and region modules.
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)2011-10-251-0/+1
| | | | | | | | | of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
* Allow an avatar to be explicitly named to the "debug packet" commandJustin Clark-Casey (justincc)2011-10-171-4/+8
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* move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵Justin Clark-Casey (justincc)2011-10-152-4/+1
| | | | the others
* fetch physical_prim switch from [Startup] config from inside scene, as is ↵Justin Clark-Casey (justincc)2011-10-152-2/+1
| | | | done for most other scene config params
* remove the pointless slashes on the end of the (5!) different server stat ↵Justin Clark-Casey (justincc)2011-10-071-3/+3
| | | | | | | retrieval mechanisms. Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/ Can't do this with webstats yet since it does insane things to the path.
* Add user ID to new estate user prompt, to make it clearer and consistent ↵Justin Clark-Casey (justincc)2011-10-051-1/+1
| | | | with the main create user prompts
* When creating a new user on the comand line, give the option of allowing a ↵Justin Clark-Casey (justincc)2011-10-041-1/+10
| | | | | | UUID to be specified to override the randomly generated one. This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership.
* Remove the unimplented "clear assets" command.Justin Clark-Casey (justincc)2011-09-241-9/+0
| | | | | This was a bizarre relic of a bygone age that had no implementations. If you're using and want to clear the flotsam asset cache then please use the existing "fcache clear" command
* Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc2011-09-161-1/+2
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* Pass any region scope through to the CreateUser() methodJustin Clark-Casey (justincc)2011-09-161-2/+11
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* refactor: move estate owner setup code into separate methodJustin Clark-Casey (justincc)2011-09-161-45/+50
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* Correctly create a freshly created estate owner's default items and avatar ↵Justin Clark-Casey (justincc)2011-09-161-0/+50
| | | | entries on standalone if applicable.
* When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-121-4/+6
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* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-0/+2
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* prevent "create region" console command from being able to create a region ↵Justin Clark-Casey (justincc)2011-08-061-1/+15
| | | | | | with the same id as one that already exists. Addresses http://opensimulator.org/mantis/view.php?id=5617
* Temporarily put in a log line which shows which locale the user is running in.Justin Clark-Casey (justincc)2011-07-292-0/+6
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* Make default serverside_object_permissions = true since this better matches ↵Justin Clark-Casey (justincc)2011-07-011-1/+1
| | | | | | user expectations. It also matches the default setting in the OpenSim.ini.example file
* Write estate errors on startup to the logOren Hurvitz2011-06-071-2/+2
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* Adding boolean alias for commandline switches like -save_crashes=yesMakopoppo2011-06-011-0/+2
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* Fix: The command line switches 'save_crashes' and 'crash_dir' haven't ↵Makopoppo2011-06-011-0/+2
| | | | actually worked
* Add a --noassets option to "save oar".Justin Clark-Casey (justincc)2011-05-261-4/+5
| | | | | This switch stops any assets being saved in the oar. This can be useful if you're using OAR to backup regions and you know you'll always have the original asset database available.
* remove obsolete [StandAlone] config section parsing, none of which was ↵Justin Clark-Casey (justincc)2011-05-061-15/+1
| | | | actually used since being superseded by the connector architecture in 0.7
* create "config show" as a region console command synonym for "config get".Justin Clark-Casey (justincc)2011-04-111-5/+13
| | | | This is to create greater consistency with all the other show commands.
* trivial whitespace removal to trigger a panda rebuildJustin Clark-Casey (justincc)2011-04-081-11/+3
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* Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)2011-04-021-1/+1
| | | | | | earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
* When asked to join region to existing estate, make first estate name the ↵Justin Clark-Casey (justincc)2011-04-011-5/+2
| | | | default instead of None
* Make default answer for 'do you wish to join region to an existing estate' ↵Justin Clark-Casey (justincc)2011-04-011-1/+1
| | | | yes instead of no.
* On initial setup, include estate and regions names in questions to make it ↵Justin Clark-Casey (justincc)2011-03-211-4/+6
| | | | clearer what they relate to.
* In initial setup, stop a user being able to create a new estate with the ↵Justin Clark-Casey (justincc)2011-03-211-14/+31
| | | | same name as an existing estate.
* On initial opensim setup, don't ask the user whether they want to join an ↵Justin Clark-Casey (justincc)2011-03-211-39/+63
| | | | existing opensim estate when there aren't any. Proceed directly to estate setup instead.
* refactor: use EstateDataService property directly instead of loading it into ↵Justin Clark-Casey (justincc)2011-03-211-12/+7
| | | | a local variable
* On initial region registration, if the user chooses the option to make the ↵Justin Clark-Casey (justincc)2011-03-211-1/+12
| | | | region part of an existing estate, then list the existing region names.
* Fix bug where "My estate" name was always used even if the user entered a ↵Justin Clark-Casey (justincc)2011-02-121-4/+8
| | | | | | | | different name on initial setup. Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this.
* add estate name to show regions console commandJustin Clark-Casey (justincc)2011-02-111-2/+3
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* New command: show pending-objectsDiva Canto2011-02-061-0/+22
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* Added a couple of console commands to help diagnose issues:Diva Canto2011-02-051-0/+50
| | | | | show circuits: shows the lists of agent circuit data show http-handlers: shows the currently registered http handlers
* minor: don't bother reparsing the sources for includes if ReadConfig() was ↵Justin Clark-Casey (justincc)2011-01-281-2/+3
| | | | unsuccessful
* If a non-globbed included file from config cannot be found then warn the userJustin Clark-Casey (justincc)2011-01-281-3/+13
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* Update the "config get <section> <key>" command to "config get [<section>] ↵Justin Clark-Casey (justincc)2011-01-211-22/+44
| | | | | | | | | [<key>]" The config get command shows a current config value on the console. Now, if <key> is omitted then all the values for the given section are printed. If <section> is ommitted then all sections and all keys are printed. Current config can also be dumped to a file using "config save <path>". This can be handy for resolving or eliminating config issues
* Move "show queues" command out of OpenSim.cs and into a separate module.Justin Clark-Casey (justincc)2011-01-201-99/+0
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* remove unimplemented "show assets" commandJustin Clark-Casey (justincc)2011-01-201-8/+0
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* Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2011-01-191-12/+12
| | | | | | of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
* Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2011-01-081-1/+1
| | | | Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
* minor: 'debug packet' console command level <= 50 then don't log ↵Justin Clark-Casey (justincc)2010-12-171-1/+2
| | | | ImprovedTerseObjectUpdate messages