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* * Cleanup and CCC (Code Convention Conformance)lbsa712009-03-107-290/+312
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* * minor: remove some mono compiler warningsJustin Clarke Casey2009-03-062-3/+1
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* * For now, restore file extension for default oar name I accidentally ↵Justin Clarke Casey2009-03-041-1/+1
| | | | removed on the last commit
* * Add the abilty to load and save iar item nodes where folders have ↵Justin Clarke Casey2009-03-041-1/+1
| | | | identical names
* Refactoring of CreateCommsManagerPlugin.MW2009-03-031-34/+0
| | | | | Plus some general cleanup of a few other files (deleting excess blank lines etc)
* Renamed OpenSimBase m_autoCreateLindenStack to m_autoCreateClientStackMW2009-03-021-4/+4
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* Moved the SetupScene methods from RegionApplicationBase to OpenSimBase [Do ↵MW2009-03-021-14/+99
| | | | | | | | | we really still need RegionApplicationBase?] Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules. Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
* Removed the commented out InitialiseStandaloneServices and ↵MW2009-03-022-103/+0
| | | | InitialiseGridServices (which are now preformed in CreateCommsManagerPlugin) methods from OpenSimBase and HGOpenSimNode. As if we decided to swap back to the old methods we can always re-add them, rather than leave them commented out.
* Changed it so only .ini file types are loaded from the (optional) config ↵MW2009-02-281-2/+5
| | | | directory rather all files types in that folder.
* Added support for reading ini files from a (optional) config folder. This ↵MW2009-02-272-1/+15
| | | | | | | | allows the spliting up of opensim.ini into multiple ini files. The ini files in this folder are loaded after the masterini file (if that is set) and before opensim.ini. The default folder it looks for and searches is "bin\config", but that can be set by using the command arg "-inidirectory=<path>" (path is local to bin\) when starting up opensim.exe.
* Added IRegionCreator interface that all ApplicationPlugins that are creators ↵MW2009-02-261-1/+6
| | | | | | | of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event. Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
* Moved the Initialisation of the CommunicationsManager to a ApplicationPlugin. MW2009-02-262-101/+98
| | | | | | Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call. Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
* * Apply http://opensimulator.org/mantis/view.php?id=3191Justin Clarke Casey2009-02-261-5/+33
| | | | | | | * Make load/save oar and load/save xml2 behave a little better when there is an io problem * Thanks dslake
* Changed the type of the ApplicationRegistry member from RegistryCore to ↵MW2009-02-261-2/+2
| | | | IRegistryCore
* Added IRegistryCore and RegistryCore to OpenSim.Framework.MW2009-02-263-43/+60
| | | | | | | | Added a ApplicationRegistry to OpenSimBase. Changed LoadRegionsPlugin so it registers itself to that application registry. Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
* Attempt to fix the "region starts but doesn't load anything" issueSean Dague2009-02-261-0/+6
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* Added a PostInitialise method to IApplicationPlugin, this allows us to do ↵MW2009-02-261-0/+1
| | | | | | | work in there knowing that all other ApplicationPlugins have been initialised by that time. Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-251-1/+1
| | | | | | | The mono addin filter for the AssetCache is incorrect, this fixes it. The problem only shows up when you have more than one AssetCache to choose from.
* A few updates necessary for load balancer.Mike Mazur2009-02-251-2/+6
| | | | | | | | | - handle GetUser request for nonexistent user gracefully - include throttle levels in ClientInfo - code to save/restore throttles in client stack - only update/send updates to active clients - make animation classes serializable
* First step in separating out the Userserver console command handling to a ↵MW2009-02-241-0/+2
| | | | | | | "module". Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
* Thank you kindly, TLaukkan (Tommil) for a patch that solves:Charles Krinke2009-02-231-27/+32
| | | | | | If -background=true is specified on the command line, a null pointer exception crashes the server in OpenSim/Region/Application/OpenSimBase.cs in method StartupSpecific. Its trying to dereference m_console which is null, presumably because we're in background mode.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-223-10/+10
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-221-5/+5
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* Applied patch from mantis #3213. Which adds a check to create region ↵MW2009-02-211-1/+6
| | | | command, to make sure the .xml is passed in the command arguments. Thanks BlueWall
* THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older ↵diva2009-02-202-2/+2
| | | | | | | versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all. There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-201-1/+1
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* Restoring method 2 of linking regions in HG, which was commented out for ↵diva2009-02-181-92/+22
| | | | some bizarre reason. Fixes mantis #3141. Thanks Vinc for providing an alternative patch, which wasn't used but served to expose the mix-up.
* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-181-19/+35
| | | | | | | I've changed the extension point name, and the internal references that used the same string. I also fixed up the messaging around the asset loader so that it is more explicit.
* Adds support for preserving animations on region crossings and TPs. diva2009-02-181-0/+79
| | | | | | | Known issue: after TP, the self client doesn't see the animations going, but others can see them. So there's a bug there (TPs only, crossings seem to be all fine). Untested: did not test animation overriders; only tested playing animations from the viewer.
* * Apply http://opensimulator.org/mantis/view.php?id=3068Justin Clarke Casey2009-02-171-64/+68
| | | | | | | * This enables parsing of xml files and files obtained via http for the -inimaster option as well as -inifile * Thanks StrawberryFride!
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-162-2/+2
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-162-18/+151
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
* * minor: remove mono compiler warningsJustin Clarke Casey2009-02-131-9/+9
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* Guard the values used to set the cursor position in the real time consoleMelanie Thielker2009-02-131-3/+15
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* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-131-13/+0
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* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-131-15/+0
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* Add copyright headers. Minor formatting cleanup. Fix some compiler ↵Jeff Ames2009-02-131-1/+2
| | | | warnings. Fix some m_log declarations.
* * optimized usings.lbsa712009-02-125-35/+10
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* * minor: remove some mono compiler warningsJustin Clarke Casey2009-02-111-0/+2
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* * Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey2009-02-111-2/+2
| | | | | | | | support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
* * More inventory archive invocation to a proper region moduleJustin Clarke Casey2009-02-112-61/+0
| | | | | | * Not ready for use yet
* If an instance contains only one region, select it in the console by defaultMelanie Thielker2009-02-101-1/+4
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* Add proper handling for shared vs. unshared modules to the commandMelanie Thielker2009-02-103-49/+50
| | | | | | | | interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
* * Remove load and save inventory commands from the console since these are ↵Justin Clarke Casey2009-02-101-0/+2
| | | | | | | | actually experimental and the storage format may soon undergo incompatible changes * If you were using these please uncomment the code before rebuilding, but be aware that old files may become incompatible soon
* * Stop OpenSim crashing if an exception from a command makes it right up to ↵Justin Clarke Casey2009-02-101-2/+8
| | | | the top of the stack
* * Fix build break, parentheses in the wrong placeJustin Clarke Casey2009-02-101-1/+1
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* * Overwrite the old saved OpenSim.ini file saved in response to a crash if ↵Justin Clarke Casey2009-02-101-1/+1
| | | | one already exists
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-103-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* Stopgap measure: To use gridlaunch, or GUI, start opensim withMelanie Thielker2009-02-102-1/+5
| | | | | | OpenSim.exe -gui=true
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-26/+42
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.