Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | refactor: move more map tile generation code from scene to IWorldMapModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+6 | |
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* | Prettify console output for long avatar names. | Marck | 2010-08-11 | 1 | -3/+3 | |
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* | Remove StandAlone from default hardcoded config | Melanie Thielker | 2010-08-04 | 1 | -15/+0 | |
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* | minor: Move log information about SYSTEMIP to the place where it's resolved | Justin Clark-Casey (justincc) | 2010-06-25 | 1 | -3/+1 | |
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* | Move loading of parcels to before script start. Scripts using parcel functions | Melanie | 2010-06-24 | 1 | -3/+3 | |
| | | | | can fail if no land is loaded | |||||
* | tidy up help information on load oar and save oar | Justin Clark-Casey (justincc) | 2010-05-28 | 1 | -5/+11 | |
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* | * Revert last commit for now at Melanie_T's request. | Teravus Ovares (Dan Olivares) | 2010-05-16 | 1 | -1/+2 | |
| | | | | * Additional ways of configuring opensim break with this | |||||
* | * Add User Friendly Configuration File Exists check. If OpenSim.ini and ↵ | Teravus Ovares (Dan Olivares) | 2010-05-15 | 1 | -1/+115 | |
| | | | | either StandaloneCommon.ini or GridCommon.ini don't exist in various casings then offer to copy the files for the user while warning them that they're missing out if they don't read the files. | |||||
* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 1 | -1/+1 | |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | |||||
* | minor: eliminate configuration section handling deprecation of ↵ | Justin Clark-Casey (justincc) | 2010-04-23 | 1 | -6/+0 | |
| | | | | OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time | |||||
* | Add --skip-assets option to load oar. | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -2/+3 | |
| | | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation. | |||||
* | Removed the unused use_async_when_possible config variable | John Hurliman | 2010-03-16 | 1 | -1/+1 | |
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* | Fix LocalPresenceServiceConnector test now that the hardcoded test data has ↵ | Justin Clark-Casey (justincc) | 2010-03-05 | 1 | -12/+2 | |
| | | | | | | | | been removed from Data.Null.NullPresenceData Unfortunately, this meant publicly exposing the underlying service for the connector. The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config. Unfortunately, this would require a lot of work in this case but might be the better way forward. | |||||
* | move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵ | Justin Clark-Casey (justincc) | 2010-03-04 | 1 | -11/+8 | |
| | | | | modules can use it | |||||
* | Merge branch 'master' into presence-refactor | Melanie | 2010-02-22 | 1 | -3/+3 | |
|\ | | | | | | | This brings presence-refactor up to master again | |||||
| * | Change handling of the SYSTEMIP constant to be more sane. | Melanie | 2010-02-18 | 1 | -0/+2 | |
| | | | | | | | | | | | | This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP. | |||||
| * | Formatting cleanup. | Jeff Ames | 2010-02-15 | 1 | -5/+2 | |
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* | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-15 | 1 | -3/+3 | |
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| * | Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522 | Justin Clark-Casey (justincc) | 2010-02-12 | 1 | -3/+3 | |
| | | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place. | |||||
* | | Merge branch 'master' into presence-refactor | Melanie | 2010-02-08 | 1 | -59/+63 | |
|\ \ | |/ | | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check! | |||||
| * | Console output no longer requires loglevel to be set to info; you can run ↵ | mbowman | 2010-01-20 | 1 | -61/+66 | |
| | | | | | | | | | | | | the simulator with log level WARN or ERROR and see the output of console commands Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | | Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as ↵ | Diva Canto | 2010-01-31 | 3 | -27/+1 | |
| | | | | | | | | lots of other obsolete configs. | |||||
* | | * HGScene is no more. | Diva Canto | 2010-01-30 | 2 | -65/+0 | |
| | | | | | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module | |||||
* | | Merge branch 'master' into presence-refactor | Melanie | 2010-01-16 | 2 | -80/+14 | |
|\ \ | |/ | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability. | |||||
| * | Make console_port work. | Melanie | 2010-01-11 | 1 | -1/+3 | |
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| * | Add a console_port setting to let the rest console use a different port | Melanie | 2010-01-11 | 1 | -1/+12 | |
| | | | | | | | | from the region server | |||||
| * | Remove "login disable", "login enable" and "login status" commands. | Melanie | 2010-01-10 | 2 | -79/+0 | |
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* | | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵ | Diva Canto | 2010-01-15 | 2 | -3/+3 | |
| | | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too | |||||
* | | Fixed a couple of bugs with Appearance. Appearance is all good now. | Diva Canto | 2010-01-11 | 1 | -1/+0 | |
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* | | This fixes the problem that region modules (new style) weren't being recognized. | Diva Canto | 2010-01-11 | 1 | -0/+1 | |
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* | | Moved MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler()); ↵ | Diva Canto | 2010-01-11 | 1 | -2/+2 | |
| | | | | | | | | around, because it was crashing. Now it crashes elsewhere. | |||||
* | | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. | Diva Canto | 2010-01-11 | 1 | -1/+1 | |
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* | | CommunicationsManager deleted. | Diva Canto | 2010-01-11 | 2 | -6/+6 | |
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* | | Refactor. Instantiate sim status handlers in opensim base, not in a plugin | Melanie | 2010-01-11 | 1 | -0/+5 | |
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* | | All Framework.Communications.Clients and Framework.Communications.Services ↵ | Diva Canto | 2010-01-10 | 1 | -1/+0 | |
| | | | | | | | | deleted, including old LoginService. | |||||
* | | Moved GridInfo service from where it was to Handlers/Grid | Diva Canto | 2010-01-10 | 1 | -2/+0 | |
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* | | Remove all references to master avatar, replacing with estate owner where | Melanie | 2010-01-10 | 1 | -29/+0 | |
| | | | | | | | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process. | |||||
* | | * Moved command reset password from OpenSim to UserAccountService. | Diva Canto | 2010-01-09 | 1 | -47/+0 | |
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* | | * Added SetPassword to IAuthenticationService. | Diva Canto | 2010-01-09 | 1 | -74/+0 | |
|/ | | | | | * Added create user command to UserAccountService. Works. * Deleted create user command from OpenSim. | |||||
* | add agent position to output of "show users" console command | dahlia | 2009-11-30 | 1 | -4/+5 | |
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* | minor: remove some mono compiler warnings, add --merge load oar switch to ↵ | Justin Clark-Casey (justincc) | 2009-11-25 | 2 | -2/+2 | |
| | | | | help information | |||||
* | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 2 | -21/+2 | |
| | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | |||||
* | Adding changes to previous patch to make it fit into core better | Melanie | 2009-10-28 | 1 | -19/+17 | |
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* | patch kill by UUID | Fredo Chaplin | 2009-10-28 | 1 | -0/+58 | |
| | | | | Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Removing the ClientManager reference from IScene and hiding it entirely ↵ | John Hurliman | 2009-10-26 | 1 | -2/+2 | |
| | | | | inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on | |||||
* | * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵ | John Hurliman | 2009-10-23 | 1 | -5/+5 | |
| | | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section | |||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -0/+11 | |
| | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | |||||
* | * Allow SmartThreadPool to be initialized without setting max stack size ↵ | John Hurliman | 2009-10-22 | 1 | -1/+6 | |
| | | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads." | |||||
* | Merge branch 'melanie_test' into prioritization | Melanie | 2009-10-22 | 1 | -0/+2 | |
|\ | | | | | | | | | This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks. | |||||
| * | Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2 | Melanie | 2009-10-22 | 1 | -1/+1 | |
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