| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
| |
* No user functionality yet (and not for some time)
|
|
|
|
| |
be used for item paths as well
|
|
|
|
|
|
| |
* first pass method impl
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
calling communications manager directly
|
|
|
|
| |
CommunicationsManager
|
|
|
|
|
|
| |
* No user functionality yet (and not for quite some time)
|
|
|
|
|
|
|
|
| |
service, adding a plain REST GET handler returning XML (no LLSD),
adding appropriate add handler calls to OpenSimBase and UserServer.
|
|
|
|
| |
OpenSim.ini. Default is to use the new mode.
|
|
|
|
| |
attributes to external XML files. Fix issues 1682 and 1786.
|
|
|
|
| |
region is running standalone
|
| |
|
| |
|
|
|
|
|
|
| |
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
|
|
|
|
| |
(issue 1763).
|
|
|
|
|
|
| |
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
|
| |
|
|
|
|
|
|
|
|
|
| |
* See http://opensimulator.org/wiki/OpenSim_Archives for more details.
* These commands can now be used on an experimental basis. save-oar saves the entire current region (prim data, assets, prim inventory items, terrain) to a single tar.gz file.
* load-oar loads an opensim archive and entirely replaces the current region (at the moment).
|
|
|
|
| |
ready for future modularization
|
|
|
|
| |
settings
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
for all servers (UGAIM as well as Region)
* This will work as long as those servers are actually registering any threads they use (does not include stuff plucked from the thread pool)
* command is now "show threads" rather than threads
|
|
|
|
|
| |
while he studies the issues in Windows a little bit.
|
|
|
|
|
|
| |
Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
|
| |
|
|
|
|
|
| |
Updates the previous module loader work.
|
|
|
|
| |
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
|
| |
|
|
|
|
|
|
|
|
|
|
| |
The Login service should now read/create new inventory on the inventory server that is set in a users profile.
Also added "Add-InventoryHost" console command to add a support for a new server to a region.
So it would be good if someone could test this. Set up the grid as normal, but then also run extra inventory server on a different computer (well actually it just has to be on a different network hostname, so one using "http://localhost:8004" and one using "http://127.0.0.1:8005" should work) then you need to manually edit the user profile database to set the new servers url in a user's "userInventoryURI" field.
Then on a region server, use the Add-InventoryHost to add the new server url (always include the full url, including http, but don't add a final /)
Login with that account and see if the inventory works.
Of course these needs to be made more user friendly.
|
|
|
|
|
| |
not break trunk.
|
|
|
|
|
|
| |
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
|
|
|
|
|
| |
a build with VS2005.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
|
| |
|
|
|
|
|
|
|
| |
config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
|
| |
|
|
|
|
| |
first and last name parameters
|
| |
|
| |
|
|
|
|
|
|
|
| |
solves an incorectly spliting and rejoining the passed in
string[] cmdArgs and losing the double quoted separation
of command arguments.
|
|
|
|
|
|
|
|
| |
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
|
|
|
|
| |
plugin. This makes it easy for developers to experiment with alternative communication protocols
|
|
|
|
|
|
| |
Add a .Trim() that was forgotten in a previous patch titled:
[PATCH] Adds an API for for plugins to create new Console commands and Help
|
|
|
|
|
|
|
|
|
| |
same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
|