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* Merge branch 'master' into presence-refactorMelanie2010-01-162-80/+14
|\ | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| * Make console_port work.Melanie2010-01-111-1/+3
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| * Add a console_port setting to let the rest console use a different portMelanie2010-01-111-1/+12
| | | | | | | | from the region server
| * Remove "login disable", "login enable" and "login status" commands.Melanie2010-01-102-79/+0
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* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-152-3/+3
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-1/+0
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* | This fixes the problem that region modules (new style) weren't being recognized.Diva Canto2010-01-111-0/+1
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* | Moved MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler()); ↵Diva Canto2010-01-111-2/+2
| | | | | | | | around, because it was crashing. Now it crashes elsewhere.
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
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* | CommunicationsManager deleted.Diva Canto2010-01-112-6/+6
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* | Refactor. Instantiate sim status handlers in opensim base, not in a pluginMelanie2010-01-111-0/+5
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* | All Framework.Communications.Clients and Framework.Communications.Services ↵Diva Canto2010-01-101-1/+0
| | | | | | | | deleted, including old LoginService.
* | Moved GridInfo service from where it was to Handlers/GridDiva Canto2010-01-101-2/+0
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* | Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-29/+0
| | | | | | | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* | * Moved command reset password from OpenSim to UserAccountService.Diva Canto2010-01-091-47/+0
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* | * Added SetPassword to IAuthenticationService.Diva Canto2010-01-091-74/+0
|/ | | | | * Added create user command to UserAccountService. Works. * Deleted create user command from OpenSim.
* add agent position to output of "show users" console commanddahlia2009-11-301-4/+5
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* minor: remove some mono compiler warnings, add --merge load oar switch to ↵Justin Clark-Casey (justincc)2009-11-252-2/+2
| | | | help information
* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-242-21/+2
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* Adding changes to previous patch to make it fit into core betterMelanie2009-10-281-19/+17
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* patch kill by UUIDFredo Chaplin2009-10-281-0/+58
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Removing the ClientManager reference from IScene and hiding it entirely ↵John Hurliman2009-10-261-2/+2
| | | | inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-231-5/+5
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-0/+11
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* * Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman2009-10-221-1/+6
| | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
* Merge branch 'melanie_test' into prioritizationMelanie2009-10-221-0/+2
|\ | | | | | | | | This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks.
| * Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2009-10-221-1/+1
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| * Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2009-10-221-0/+2
| | | | | | | | for FireAndForget. This lets us limit concurrency to make OpenSim play nice
* | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-211-1/+8
|/ | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
* Change "config save" to "config save <filename>", which is mandatory.Melanie2009-10-201-2/+14
| | | | File name is enforced to NOT be OpenSim.ini
* * Switched to a plain lock for the ClientManager collections and protected ↵John Hurliman2009-10-141-1/+1
| | | | | | the TryGetValues with try/catch instead of a lock * Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
* * Added the "show connections" command to print out all of the currently ↵John Hurliman2009-10-141-1/+23
| | | | tracked IClientAPIs
* Merge branch 'master' into htb-throttleMelanie2009-10-091-7/+13
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| * * Apply http://opensimulator.org/mantis/view.php?id=3933Justin Clark-Casey (justincc)2009-10-091-7/+13
| | | | | | | | | | * Remove client servers when regions are closed or removed * Thanks randomhuman!
* | Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵John Hurliman2009-10-091-0/+1
|/ | | | contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
* Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman2009-10-061-0/+12
| | | | numbers to .NET defaults of 500/1000 if need be
* Beginning work on the new LLUDP implementationJohn Hurliman2009-10-051-1/+1
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* * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵John Hurliman2009-10-041-7/+4
| | | | | | Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
* Merge branch 'diva-textures-osgrid'Melanie2009-10-041-3/+3
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| * * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2009-10-021-3/+3
| | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
* | Merge branch 'master' into diva-texturesMelanie2009-10-024-235/+22
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| * Formatting cleanup.Jeff Ames2009-10-013-13/+13
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| * Change command help text to show .ini in place of .xml when creating regionsMelanie2009-09-301-2/+2
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| * Moved all HG1 operations to HGGridConnector.cs and ↵Diva Canto2009-09-261-2/+1
| | | | | | | | | | | | HypergridServerConnector.cs/HypergridServiceConnector.cs, away from Region.Communications and HGNetworkServersInfo. Fixed small bugs with hyperlinked regions' map positions.
| * First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2009-09-263-218/+1
| | | | | | | | minimally. A few bugs to catch now.
| * Moved the property RegionLoginsEnabled from GridComms to the Scene -- not ↵Diva Canto2009-09-252-5/+5
| | | | | | | | the scene itself but SceneCommunicationService, for now. Beginning to clear the code from using Region.Communications. grid stuff.
* | Remove predecode-j2k and it's assoaciated logicMelanie2009-09-301-20/+0
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* switch default physics engine to ODE and default meshmerizer to Meshmerizer ↵Justin Clark-Casey (justincc)2009-09-161-2/+2
| | | | in code and in OpenSim.ini.example
* Add a using() block around the timer scriptMelanie2009-09-111-6/+8
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* De-hardcode default home locations on create user (standalone).Diva Canto2009-09-091-0/+8
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