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* Merge branch 'master' into careminsterMelanie2013-07-241-3/+6
|\ | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.Dan Lake2013-07-181-1/+3
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| * command line kick user now uses exact name match instead of substring search ↵Dan Lake2013-07-171-2/+3
| | | | | | | | to avoid kicking the wrong user or multiple wrong users.
* | Merge branch 'master' into careminsterMelanie2013-07-181-57/+17
|\ \ | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs OpenSim/Server/Handlers/Simulation/AgentHandlers.cs OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/UserAgentService.cs
| * Add "show caps stats by user" and "show caps stats by cap" console commands ↵Justin Clark-Casey (justincc)2013-07-081-4/+4
| | | | | | | | | | | | | | | | | | to print various counts of capability invocation by user and by cap This currently prints caps requests received and handled, so that overload of received compared to handled or deadlock can be detected. This involves making BaseStreamHandler and BaseOutputStream record the ints, which means inheritors should subclass ProcessRequest() instead of Handle() However, existing inheriting classes overriding Handle() will still work, albeit without stats recording. "show caps" becomes "show caps list" to disambiguate between show caps commands
| * refactor: Make stats and sim status simpler by extending BaseStreamHandler ↵Justin Clark-Casey (justincc)2013-07-061-57/+17
| | | | | | | | like other handlers instead of implementing the IStreamedRequestHandler interface directly
* | Merge branch 'master' into careminsterMelanie2013-07-041-51/+0
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| * change "debug packet" command to "debug lludp packet" to conform with other ↵Justin Clark-Casey (justincc)2013-07-041-51/+0
| | | | | | | | | | | | | | "debug lludp" options also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs gets all debug lludp commands to only activate for the set scene if not root
* | Merge branch 'master' into careminsterMelanie2013-06-233-5/+5
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
| * Make general server stats available on the robust console as well as the ↵Justin Clark-Casey (justincc)2013-06-173-5/+5
| | | | | | | | | | | | simulator console This means the "show stats" command is now active on the robust console.
* | Merge branch 'master' into careminsterMelanie2013-05-041-3/+1
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
| * On startup, start scenes after we're set up all local scenes, rather than ↵Justin Clark-Casey (justincc)2013-05-031-3/+1
| | | | | | | | | | | | | | starting scenes before others have been created. This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created. http://opensimulator.org/mantis/view.php?id=6618
* | Merge branch 'master' into careminsterMelanie2013-04-161-1/+1
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| * refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing ↵Justin Clark-Casey (justincc)2013-04-161-1/+1
| | | | | | | | | | | | | | Stop(). This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods.
* | Merge branch 'master' into careminsterMelanie2013-03-152-4/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Framework/Servers/BaseOpenSimServer.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Log same environment information to Robust log as is already done for ↵Justin Clark-Casey (justincc)2013-03-142-4/+1
| | | | | | | | simulator logs, for debug purposes
* | Merge branch 'master' into careminsterMelanie2013-03-011-0/+4
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| * minor: Log location in which simulator/robust was started.Justin Clark-Casey (justincc)2013-02-281-0/+4
| | | | | | | | Useful information for system debugging, especially if logging and ini files locations have been changed from defaults.
* | Merge branch 'master' into careminsterMelanie2013-02-282-9/+22
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
| * Get "show modules" console command to obey selected command line region/sJustin Clark-Casey (justincc)2013-02-272-2/+2
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| * Get "show modules" console command to show modules in alphabetical order, ↵Justin Clark-Casey (justincc)2013-02-271-7/+20
| | | | | | | | | | | | and group shared and non-shared modules together This is to make it easier to tell if a region has a certain module active or not
* | Merge branch 'master' into careminsterMelanie2013-02-101-6/+39
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| * Additional ThreadPool worker and IOCP thread startup logicAllen Kerensky2013-02-101-6/+39
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Merge branch 'master' into careminsterMelanie2013-02-061-1/+1
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| * Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)2013-02-061-1/+1
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* | Merge branch 'master' into careminsterMelanie2013-02-041-15/+22
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| * Adds the ability to load more then one IClientNetworkServer thereby allowing ↵teravus2013-02-031-15/+22
| | | | | | | | additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
* | Merge branch 'master' into careminsterMelanie2013-01-111-37/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)2013-01-101-37/+0
| | | | | | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
| * minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-101-1/+1
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| * Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-101-2/+0
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| * Add "debug scene pbackup true|false" console command. This enables or ↵Justin Clark-Casey (justincc)2013-01-101-4/+6
| | | | | | | | | | | | disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown.
* | Merge branch 'careminster' into avinationMelanie2012-11-232-5/+26
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| * \ Merge branch 'master' into careminsterMelanie2012-11-232-5/+26
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| | * Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)2012-11-232-5/+26
| | | | | | | | | | | | | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
* | | Remove duplicate registration of the help topics for the module commanderMelanie2012-11-231-5/+5
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* | Merge branch 'master' into careminsterMelanie2012-11-223-223/+30
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| * Factor out command script code.Justin Clark-Casey (justincc)2012-11-221-36/+0
| | | | | | | | This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
| * Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-223-171/+29
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| * Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-221-16/+1
| | | | | | | | This helpfully lists version information, startup location and console log level
| * factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-221-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-11-151-0/+14
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| * If no ISimulationDataStore or IEstateDataStore implementations could be ↵Justin Clark-Casey (justincc)2012-11-141-0/+14
| | | | | | | | | | | | | | loaded then halt with informative message rather than a later NRE. Halt already occurs if the relevant config sections are not present. So it also makes sense to halt if the implementations themselves cannot be loaded.
* | Merge branch 'master' into careminsterMelanie2012-11-122-90/+28
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs OpenSim/Region/Framework/ModuleLoader.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| * Remove the old style module loader and all references to itMelanie2012-11-122-68/+5
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* | Merge branch 'master' into careminsterMelanie2012-10-301-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-1/+1
| | | | | | | | | | | | This was because we were removing by circuitcode where NPCs have no code. Now removing by agent ID instead. This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
* | Merge branch 'master' into careminsterMelanie2012-10-261-1/+1
|\ \ | |/ | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
| * minor: Make the error thrown logged when a simulator in grid mode is trying ↵Justin Clark-Casey (justincc)2012-10-261-1/+1
| | | | | | | | to set estate owner to a user that doesn't exist a little more obvious.
* | Merge branch 'master' into careminsterMelanie2012-10-122-40/+45
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs OpenSim/Region/Framework/Scenes/Scene.cs