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* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-261-1/+1
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-251-1/+45
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* *Shared Modules have feelings too! -- Shared Region Modules that are found ↵mingchen2007-11-241-1/+1
| | | | in DLLs are now correctly loaded automagically.
* * Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares2007-11-241-1/+2
| | | | owner issues 'shutdown' on the console.
* * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the ↵lbsa712007-11-231-5/+4
| | | | CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+18
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* Added "export-map <filename>" console command to the region server that will ↵MW2007-11-181-0/+14
| | | | export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
* Attempt to get World Map working in Grid mode, will need to be using the ↵MW2007-11-181-1/+2
| | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-161-1/+1
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-9/+10
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-3/+3
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* Added "show regions" console command that displays the list of regions in ↵MW2007-11-141-3/+10
| | | | that instance and their X , Y locations. (as requested/suggested by ckrinke)
* Added "remove-region <region name>" console command that "should" remove the ↵MW2007-11-131-0/+16
| | | | named region/scene.
* Some work on cleanly removing Regions.MW2007-11-131-4/+0
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* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares2007-11-121-1/+1
| | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-111-1/+4
| | | | OpenSim.ini.example in the bin folder for an example.
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-2/+4
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
* * Added better logging to AssetCachelbsa712007-11-061-1/+1
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* Changed it so opensim.exe should scan for new application plugins every time ↵MW2007-11-051-0/+1
| | | | its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
* Added forgotten ApplicationPlugins directory and moved the load region code ↵MW2007-11-041-42/+21
| | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
* normalized line endingsJeff Ames2007-11-041-17/+17
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* Added forgotten IApplicationPlugin fileMW2007-11-041-0/+17
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* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-041-1/+11
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* First part of Scene refactoring:MW2007-11-031-1/+2
| | | | | | Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-031-15/+16
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
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* redefault to sqlite for all services, especially now thatSean Dague2007-10-311-4/+4
| | | | | | we can run without a config file
* * Added a streamhandler that does streams both in and outlbsa712007-10-311-1/+1
| | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string
* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-1/+2
| | | | InevntoryServer
* * Optimized usingslbsa712007-10-304-84/+71
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-293-8/+8
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-1/+1
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-291-5/+1
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* *Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen2007-10-281-15/+15
| | | | specify either a filename (will use the default config path, or you can specify a full path.
* Added method to create default config file in region server(OpenSim) ↵Tleiades Hax2007-10-261-5/+74
| | | | following along the same priciples as in the other servers.
* Temporary fix for a missing Opensim.ini file.MW2007-10-262-10/+3
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-40/+63
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* Very early first implementation of grid based assets.Tleiades Hax2007-10-261-0/+4
| | | | | Run this on a major grid, and weep
* fix line endingsSean Dague2007-10-251-132/+132
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* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-252-4/+4
| | | | | | which cleans up the verbose logic
* * Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby2007-10-252-0/+135
| | | | | | | | to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
* Introduced a build error in the last patchTleiades Hax2007-10-241-3/+0
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* * Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby2007-10-231-26/+36
| | | | | | | <region.xml filename> * Spring cleaning.
* * Return of R2162. /Take that SVN!/Adam Frisby2007-10-221-8/+10
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* revert r2162 as it completely clobbered all the work onSean Dague2007-10-221-10/+8
| | | | | | | the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
* * Major ass commit.Adam Frisby2007-10-221-8/+10
| | | | | | | * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
* Made some changes to the load/save xml format, So that the old format can ↵MW2007-10-221-1/+22
| | | | still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
* changes to pass nini config object to the modules that getSean Dague2007-10-191-27/+27
| | | | | | loaded so that they may read out any bits they are interested in
* *Added -useexecutepath to use the path of the .exe as the path to find ↵mingchen2007-10-192-0/+9
| | | | configuration and libraries and not the current working directory.
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-2/+6
| | | | | | * There is now a AssetServerBase * lolcat in ur assets