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* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-161-2/+3
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-161-1/+1
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* Fix LocalPresenceServiceConnector test now that the hardcoded test data has ↵Justin Clark-Casey (justincc)2010-03-051-12/+2
| | | | | | | | been removed from Data.Null.NullPresenceData Unfortunately, this meant publicly exposing the underlying service for the connector. The other solution would be to create alternative initializers for services and connectors where objects could be given directly rather than loaded indirectly through config. Unfortunately, this would require a lot of work in this case but might be the better way forward.
* move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-03-041-11/+8
| | | | modules can use it
* Merge branch 'master' into presence-refactorMelanie2010-02-221-3/+3
|\ | | | | | | This brings presence-refactor up to master again
| * Change handling of the SYSTEMIP constant to be more sane.Melanie2010-02-181-0/+2
| | | | | | | | | | | | This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
| * Formatting cleanup.Jeff Ames2010-02-151-5/+2
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* | Merge branch 'master' into presence-refactorMelanie2010-02-151-3/+3
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| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-3/+3
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-59/+63
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * Console output no longer requires loglevel to be set to info; you can run ↵mbowman2010-01-201-61/+66
| | | | | | | | | | | | the simulator with log level WARN or ERROR and see the output of console commands Signed-off-by: Melanie <melanie@t-data.com>
* | Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as ↵Diva Canto2010-01-313-27/+1
| | | | | | | | lots of other obsolete configs.
* | * HGScene is no more.Diva Canto2010-01-302-65/+0
| | | | | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module
* | Merge branch 'master' into presence-refactorMelanie2010-01-162-80/+14
|\ \ | |/ | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| * Make console_port work.Melanie2010-01-111-1/+3
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| * Add a console_port setting to let the rest console use a different portMelanie2010-01-111-1/+12
| | | | | | | | from the region server
| * Remove "login disable", "login enable" and "login status" commands.Melanie2010-01-102-79/+0
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* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-152-3/+3
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | Fixed a couple of bugs with Appearance. Appearance is all good now.Diva Canto2010-01-111-1/+0
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* | This fixes the problem that region modules (new style) weren't being recognized.Diva Canto2010-01-111-0/+1
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* | Moved MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler()); ↵Diva Canto2010-01-111-2/+2
| | | | | | | | around, because it was crashing. Now it crashes elsewhere.
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+1
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* | CommunicationsManager deleted.Diva Canto2010-01-112-6/+6
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* | Refactor. Instantiate sim status handlers in opensim base, not in a pluginMelanie2010-01-111-0/+5
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* | All Framework.Communications.Clients and Framework.Communications.Services ↵Diva Canto2010-01-101-1/+0
| | | | | | | | deleted, including old LoginService.
* | Moved GridInfo service from where it was to Handlers/GridDiva Canto2010-01-101-2/+0
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* | Remove all references to master avatar, replacing with estate owner whereMelanie2010-01-101-29/+0
| | | | | | | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process.
* | * Moved command reset password from OpenSim to UserAccountService.Diva Canto2010-01-091-47/+0
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* | * Added SetPassword to IAuthenticationService.Diva Canto2010-01-091-74/+0
|/ | | | | * Added create user command to UserAccountService. Works. * Deleted create user command from OpenSim.
* add agent position to output of "show users" console commanddahlia2009-11-301-4/+5
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* minor: remove some mono compiler warnings, add --merge load oar switch to ↵Justin Clark-Casey (justincc)2009-11-252-2/+2
| | | | help information
* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-242-21/+2
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* Adding changes to previous patch to make it fit into core betterMelanie2009-10-281-19/+17
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* patch kill by UUIDFredo Chaplin2009-10-281-0/+58
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Removing the ClientManager reference from IScene and hiding it entirely ↵John Hurliman2009-10-261-2/+2
| | | | inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
* * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵John Hurliman2009-10-231-5/+5
| | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-0/+11
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* * Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman2009-10-221-1/+6
| | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
* Merge branch 'melanie_test' into prioritizationMelanie2009-10-221-0/+2
|\ | | | | | | | | This makes SmartThreadPool configurable and also makes it the default, since the regular thread pool simply stinks.
| * Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2Melanie2009-10-221-1/+1
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| * Add MaxPoolThreads in startup to limit the size of the thread pool usedMelanie2009-10-221-0/+2
| | | | | | | | for FireAndForget. This lets us limit concurrency to make OpenSim play nice
* | * Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to ↵John Hurliman2009-10-211-1/+8
|/ | | | | | Util.FireAndForget() * Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
* Change "config save" to "config save <filename>", which is mandatory.Melanie2009-10-201-2/+14
| | | | File name is enforced to NOT be OpenSim.ini
* * Switched to a plain lock for the ClientManager collections and protected ↵John Hurliman2009-10-141-1/+1
| | | | | | the TryGetValues with try/catch instead of a lock * Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections"
* * Added the "show connections" command to print out all of the currently ↵John Hurliman2009-10-141-1/+23
| | | | tracked IClientAPIs
* Merge branch 'master' into htb-throttleMelanie2009-10-091-7/+13
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| * * Apply http://opensimulator.org/mantis/view.php?id=3933Justin Clark-Casey (justincc)2009-10-091-7/+13
| | | | | | | | | | * Remove client servers when regions are closed or removed * Thanks randomhuman!
* | Calling .Close() on AutoResetEvent and ManualResetEvent (those classes ↵John Hurliman2009-10-091-0/+1
|/ | | | contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
* Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵John Hurliman2009-10-061-0/+12
| | | | numbers to .NET defaults of 500/1000 if need be
* Beginning work on the new LLUDP implementationJohn Hurliman2009-10-051-1/+1
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