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2008-02-10Removed some ScriptEngine config debugging.Tedd Hansen1-0/+24
Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
2008-02-10Thank you very much, Hashbox for :Charles Krinke1-0/+13
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-2/+2
2008-02-09* added two new commands (for debug/disaster recovery)lbsa711-0/+10
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09Added undocumented "modules list" command, lists shared region modules.Tedd Hansen1-1/+15
2008-02-07Update version numbers to 0.5Jeff Ames2-2/+2
2008-02-05Converted logging to use log4net.Jeff Ames2-118/+100
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05* Fix Mantis 457Justin Clarke Casey1-6/+6
* Show stats, users, etc. should now work again on the region console.
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey1-79/+70
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04Change sim command from "stats" to "show stats" for consistencyJustin Clarke Casey1-14/+13
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey1-3/+3
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-1/+2
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-02fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen1-2/+2
one second...
2008-02-02Added commands to change config file from console:Tedd Hansen1-1/+62
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-2/+2
2008-02-02Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen1-1/+13
of script engines, and support to load multiple script engines
2008-02-01Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2-7/+9
Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey1-2/+19
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-29* Patch from Ansi (IBM)Justin Clarke Casey1-0/+5
* Allows the creation of a user via the RemoteAdminPlugin. * Many thanks!
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey1-1/+1
* Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-1/+2
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+2
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-4/+4
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-18Added block for scenario: global exception handler called in loop when ↵Tedd Hansen1-1/+10
exception happens inside global exception handler Added InnerException to output
2008-01-15* Mother of all commits:Adam Frisby2-13/+13
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-14Print out the exception as well as APPLICATION EXCEPTION DETECTED when the ↵Justin Clarke Casey1-8/+11
server hits something terminal. This was the original intention, but the line order was slightly wrong.
2008-01-12Added notice on console to change storage_plugin if set to ↵alondria1-0/+2
OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
2008-01-12If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria1-1/+5
OpenSim.Framework.Data.SQLite.dll during runtime.
2008-01-12And one last time - removed duplicate exception dump :)Tedd Hansen1-2/+3
2008-01-12Minor fix to global exception handler - now only displays unhandled (full ↵Tedd Hansen1-1/+2
crash) exceptions.
2008-01-12Added global exception handler with possibility of reporting crash details ↵Tedd Hansen1-0/+39
directly to developers (disabled for now)
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey1-1/+4
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-09* This update enables the web_login method.Teravus Ovares1-0/+6
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague1-1/+1
dll location
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey1-5/+6
prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen1-1/+0
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen2-2/+0
to Mono)
2008-01-05Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2-9/+3
2008-01-05Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen1-37/+69
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-2/+6
Some debug info for startup added to find bugs. ++
2008-01-05* Applying jhurliman's LLSD login enablement patch.Teravus Ovares1-0/+1
* I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-04*Added ability to skip any use of the console when configuring and assume ↵mingchen1-2/+2
default value. This is useful when the server is running by itself and a new region request is added without sufficient information
2008-01-03Tweaked "show users" formatting, added user's IP address to display.Brian McBee1-6/+13
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen1-3/+3
specified in config. ScriptServer will still not start!
2007-12-31Correct location of DotNetEngine. Remove some debug stuff since my addins ↵Justin Clarke Casey1-15/+5
problem turned out to be local.
2007-12-31Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen1-1/+3
(temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey1-5/+18
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-27* Optimized usingslbsa714-44/+56
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-17Make region storage Sqlite by default rather than NullStorageJustin Clarke Casey1-4/+8
2007-12-14make a change to make it possible to get access to the DefaultConfigSean Dague1-14/+16
from other places.