aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Application (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-05-01* In ur code. Making it static.Adam Frisby1-2/+2
* Converted a bunch of functions to static functions.
2008-05-01* Assorted spring cleanings.Adam Frisby2-26/+11
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-1/+0
2008-04-29From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2-6/+9
* Fixes the admin_shutdown xmlrpc method * Adds a share/python/console/shutdown.py script for shutting down a background OpenSim * For more details see http://xyzzyxyzzy.net/2008/04/29/console-less-opensim/ * There should also be instructions in the opensimulator wiki soon as well
2008-04-28From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey3-682/+785
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server. The changes are not yet complete. * refactors OpenSimMain into two classes: OpenSimMain and OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain and basically is the "old" OpenSimMain * drops StartConsole from RegionApplicationBase (was only called from the "old" OpenSimMain anyhow) * reverts the changes to TryGetScene(string, out scene) as that seems to work perfectly fine * adds a check to region-remove to see whether m_sceneManger.CurrentScene is non-null before comparing it against the region-to-be-removed
2008-04-28* Fixed 'Welcome to Krynn' default that I missed and got stuck in by a patch.Teravus Ovares1-1/+1
* Changed it to 'Welcome to OpenSimulator' as opposed to 'Welcome to OpenSim'
2008-04-27* Patch from XenReborn to make remove-region work properly without needing ↵Teravus Ovares1-3/+48
to do a change-region first. Careful though. I still suggest you do a change-region first. * Patch from Melanie to implement touch_end. * Thanks XenReborn!. Thanks Melanie!
2008-04-24replace hard tabs with 4 spaces to be consistant in the source.Sean Dague1-3/+3
Please adjust your editors to not use hard tabs.
2008-04-23* Patch from Melanie. Mantis 0001037: Add various internal plumbing to ↵Teravus Ovares1-1/+4
the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie! * Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23fix for mantis 1036Sean Dague1-0/+1
2008-04-23fixed mantis: 1035, as well as ordering commandsSean Dague1-10/+9
alphabetically because out of order lists bother me. :)
2008-04-23allow for Inventory database source to be specified in mainSean Dague1-1/+1
configs. This works with sqlite and nhibernate backends, and stays with default seperate ini files for mysql and mssql until someone writes those.
2008-04-23changes to allow asset_source to be specified in the opensim.iniSean Dague1-1/+1
this will work for sqlite and nhibernate, but will be ignored for mysql and mssql (reverting to their ini files) until someone writes that bit.
2008-04-23Two small changes:Sean Dague1-2/+15
1. add addin-db-001 to the delete list 2. allow for connection strings for data sources in the config file
2008-04-21From: Dr Scofield <hud@zurich.ibm.com>Sean Dague1-2/+31
the attached patch set is centered around RemoteAdminPlugin and focuses mainly on making it more robust (i.e. more parameter checking and better error reporting) but also we've re-implemented the LoadTerrain stuff that got disabled during the terrain code reworking: * missing PostInitialize() calls on region modules that were loaded for regions created via RemoteAdmin's CreateRegion XmlRpc call * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost during the TerrainModule rework) * adds lots more parameter checking and error reporting to RemoteAdmin * adds a read-only property to RegionApplicationBase so that we can access the CommsManager * adds Exceptions to TerrainModule so that we get better error case feedback (and can report more meaningful errors in turn) * adds a CheckForTerrainUpdate() call to TerrainModule.LoadFromFile() to make terrain changes effective * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can retrieve Scenes not only by name but also by LLUUID cheers, dr scofield
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby2-9/+12
(this took a while to run).
2008-04-21* Terrain Module code has been reformatted to comply with guidelines.Adam Frisby1-9/+4
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
2008-04-19* Insert an OpenSim warning telling the user to ignore the ERROR assembly ↵Justin Clarke Casey1-0/+3
scanning messages. This is a temporary measure.
2008-04-11refactor: eliminate method in UserProfileCacheServiceJustin Clarke Casey1-1/+1
2008-04-08* Minor: Show summary count of connected agents in 'show users' region ↵Justin Clarke Casey1-1/+7
console output
2008-04-06* Various terrain engine fixesAdam Frisby1-0/+1
* Includes patch #894 fixes for terrain load-tile * Large number of other terrain fixes and new commands included.
2008-04-02changing more references to OpenSim.DataSean Dague1-10/+10
2008-03-31* Set Svn Properties eol-style: |337Teravus Ovares1-1/+1
2008-03-31* From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey1-0/+9
* (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-30**Big ass update warning**Adam Frisby1-17/+9
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-29* Tidy up 'show users' displayJustin Clarke Casey1-11/+12
2008-03-29Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW1-0/+5
sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-24* Remove a spammy comment I meant to remove from the last commitJustin Clarke Casey1-2/+1
2008-03-24* Make standalone non-home region caps work again.Justin Clarke Casey1-0/+9
* When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
2008-03-24Fixed a small XmlRpcCommand bugJohan Berntsson1-1/+4
2008-03-24XmlRpcCommand refactoringJohan Berntsson1-35/+2
2008-03-23* Start passing around a region server's http port in RegionInfo.Justin Clarke Casey1-1/+1
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
2008-03-22*Moved LandManagement into its own region module (spiffy!)mingchen1-1/+4
2008-03-18Formatting cleanup.Jeff Ames1-46/+51
2008-03-18Formatting cleanup.Jeff Ames4-106/+104
2008-03-17* Make it more obvious if local user services are being usedJustin Clarke Casey1-2/+3
* Tell the log whether the sim is started in standalone or grid mode
2008-03-13* Change opensim.ini.example guidance on asset_database setting to be ↵Justin Clarke Casey1-10/+2
"local" or "grid" * See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-11Eliminated several compiler warning messagesJohan Berntsson1-13/+1
2008-03-11The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson1-18/+5
2008-03-07Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵Johan Berntsson1-9/+10
date and consistent
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-14/+138
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-02-29More compiler warning cleanup.Jeff Ames2-6/+0
Removed verbose flag, since it doesn't do anything any more.
2008-02-24Fixed startup logo size to match a Win CMD window.Tedd Hansen1-3/+3
Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen1-3/+3
2008-02-21"threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen1-5/+20
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-20Treads command lists threads, but not thread name (yet)Tedd Hansen1-7/+9
2008-02-20div+Tedd Hansen1-0/+13
threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
2008-02-20Minor cleanup.Jeff Ames1-2/+0
2008-02-19Putting in eyecatcher lines on OpenSim start as we had previously. This ↵Justin Clarke Casey1-1/+5
makes it easier to pick out a restart of OpenSim in an appended log file
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen1-3/+2
threads so it will be easier to debug.