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2008-03-17* Make it more obvious if local user services are being usedJustin Clarke Casey1-2/+3
* Tell the log whether the sim is started in standalone or grid mode
2008-03-13* Change opensim.ini.example guidance on asset_database setting to be ↵Justin Clarke Casey1-10/+2
"local" or "grid" * See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-11Eliminated several compiler warning messagesJohan Berntsson1-13/+1
2008-03-11The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson1-18/+5
2008-03-07Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵Johan Berntsson1-9/+10
date and consistent
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson1-14/+138
support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
2008-02-29More compiler warning cleanup.Jeff Ames2-6/+0
Removed verbose flag, since it doesn't do anything any more.
2008-02-24Fixed startup logo size to match a Win CMD window.Tedd Hansen1-3/+3
Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
2008-02-24Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen1-3/+3
2008-02-21"threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen1-5/+20
compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-20Treads command lists threads, but not thread name (yet)Tedd Hansen1-7/+9
2008-02-20div+Tedd Hansen1-0/+13
threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
2008-02-20Minor cleanup.Jeff Ames1-2/+0
2008-02-19Putting in eyecatcher lines on OpenSim start as we had previously. This ↵Justin Clarke Casey1-1/+5
makes it easier to pick out a restart of OpenSim in an appended log file
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen1-3/+2
threads so it will be easier to debug.
2008-02-18A bit more prominent sign of start up completion :-) thanks HashBox for the ↵Dalien Talbot1-0/+15
ASCII!
2008-02-18* Allow create user on standalone even if authentication is off, in case the ↵Justin Clarke Casey1-9/+3
creator wants to see a starting region for a user * This also resolves mantis 601
2008-02-18More exception checks and crash hintsTedd Hansen1-12/+20
If no scriptengine is specified then don't try to load any.
2008-02-15* Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵Justin Clarke Casey1-0/+7
every startup to avoid cache corruption problems
2008-02-11reverted the last three commitsMW1-1/+0
2008-02-11yet another small change (as part of my fight back against Teravus over ↵MW1-1/+1
taking me in the number of commits)
2008-02-11another small changeMW1-1/+1
2008-02-11small changeMW1-0/+1
2008-02-11Unhandled exception handler hookup is now the first thing to happen when ↵Tedd Hansen1-2/+3
OpenSim starts
2008-02-11* Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares1-9/+4
* Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
2008-02-10Removed some ScriptEngine config debugging.Tedd Hansen1-0/+24
Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
2008-02-10Thank you very much, Hashbox for :Charles Krinke1-0/+13
Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames1-2/+2
2008-02-09* added two new commands (for debug/disaster recovery)lbsa711-0/+10
'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
2008-02-09Added undocumented "modules list" command, lists shared region modules.Tedd Hansen1-1/+15
2008-02-07Update version numbers to 0.5Jeff Ames2-2/+2
2008-02-05Converted logging to use log4net.Jeff Ames2-118/+100
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05* Fix Mantis 457Justin Clarke Casey1-6/+6
* Show stats, users, etc. should now work again on the region console.
2008-02-04* Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey1-79/+70
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
2008-02-04Change sim command from "stats" to "show stats" for consistencyJustin Clarke Casey1-14/+13
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey1-3/+3
2008-02-04First part of avatar persistence, currently only really works in standalone ↵MW1-1/+2
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-02fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen1-2/+2
one second...
2008-02-02Added commands to change config file from console:Tedd Hansen1-1/+62
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-2/+2
2008-02-02Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen1-1/+13
of script engines, and support to load multiple script engines
2008-02-01Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2-7/+9
Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey1-2/+19
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-29* Patch from Ansi (IBM)Justin Clarke Casey1-0/+5
* Allows the creation of a user via the RemoteAdminPlugin. * Many thanks!
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey1-1/+1
* Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-1/+2
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+2
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-4/+4
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-18Added block for scenario: global exception handler called in loop when ↵Tedd Hansen1-1/+10
exception happens inside global exception handler Added InnerException to output
2008-01-15* Mother of all commits:Adam Frisby2-13/+13
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.