| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
|
|
|
|
|
| |
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
|
|
|
|
|
|
|
|
|
|
|
| |
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
|
|
|
|
|
| |
* Added LineInfo stacktrace parser to LogBase (not used yet though)
|
|
|
|
|
|
| |
*Made it possible to load a configuration interface by DLL
*Deleted the 1024 config files until they are updated
|
|
|
|
| |
the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
|
|
|
|
|
|
|
|
| |
original system in place
*View RegionInfo.cs for an example on how it works!
*This hopefully copies all the files over, but who knows :)
|
| |
|
|
|
|
| |
rename libraries!
|
| |
|
|
|
|
|
| |
* Still has some weird bug in SimpleApp though.
|
| |
|
| |
|
|
|
|
|
| |
*Added missing files (I hope)
|
|
|
|
|
|
| |
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
|
| |
|
|
|
|
|
| |
* Moved physics plugin scene creation into local scope
|
|
|
|
|
| |
* Renamed PhysicsManager to PhysicsPluginManager because it is.
|
| |
|
| |
|
|
|
|
|
| |
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
|
| |
|
|
|
|
|
|
| |
*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
|
|
|
|
|
|
|
|
| |
triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
|
|
|
|
|
|
|
|
| |
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
|
|
|
|
|
|
|
| |
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
|
|
|
|
|
|
|
| |
name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
* OnBackup event is now triggered using the Storage manager.
|
| |
|
| |
|
| |
|
|
|
|
|
| |
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
|
|
|
|
|
|
|
| |
haven't added the project to prebuild.xml yet.
Also might have messed up some of the SVN properties on some of the folders, so if the cleaning lady has to come in again, I just hope she doesn't moan.
|
|
|
|
|
|
| |
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
|
| |
|
|
|
|
|
|
|
| |
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
|
| |
|
|
|
|
|
|
| |
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login
*Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
|
|
|
|
|
|
|
|
|
| |
* Removed legacy REST handling
* Created two custom IStreamHandlers for asset up/download
* Removed quite a lot of double and triple encodings, trying to work towards binary only and direct write into storage.
* Introduced BaseStreamHandler with GetParam() and some other goodies
|
| |
|
| |
|
|
|
|
|
| |
* added some licensing info
|
|
|
|
| |
load commands to input the sims name. Useful for sugilite regions where you are running multiple sims in a single instance and need to get them to load or save in a pattern. (Needs cleaning & expansion)
|
| |
|
|
|
|
|
|
| |
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
|
|
|
|
|
|
|
| |
in sandbox mode)
*Various small renamings
|
|
|
|
| |
-- its sandbox mode counterpart
|
|
|
|
|
|
| |
*Added support for getting user profile information from remote grid server (untested)
*Updated prebuild.xml
|
| |
|