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path: root/OpenSim/Region/Application/OpenSimMain.cs (follow)
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* changing more references to OpenSim.DataSean Dague2008-04-021-10/+10
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* * Set Svn Properties eol-style: |337Teravus Ovares2008-03-311-1/+1
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* * From: Dr Scofield <hud@zurich.ibm.com>Justin Clarke Casey2008-03-311-0/+9
| | | | | | | | | * (and Ansgar/Ansi) * Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet! * In his own words "the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
* **Big ass update warning**Adam Frisby2008-03-301-17/+9
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* * Tidy up 'show users' displayJustin Clarke Casey2008-03-291-11/+12
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* Re-enabled terrain texture generation for the world map. Adam can clean up/ ↵MW2008-03-291-0/+5
| | | | | | | | sort it out when he gets time. Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. Also currently the texture is only generated at region startup, it is not updated after terraforming.
* * Remove a spammy comment I meant to remove from the last commitJustin Clarke Casey2008-03-241-2/+1
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* * Make standalone non-home region caps work again.Justin Clarke Casey2008-03-241-0/+9
| | | | | | * When I removed the hard coding for the http port last night, I foolishly assumed standalone would be okay :)
* Fixed a small XmlRpcCommand bugJohan Berntsson2008-03-241-1/+4
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* XmlRpcCommand refactoringJohan Berntsson2008-03-241-35/+2
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* * Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2008-03-231-1/+1
| | | | | | | | | | | * This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-1/+4
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* Formatting cleanup.Jeff Ames2008-03-181-46/+51
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* * Make it more obvious if local user services are being usedJustin Clarke Casey2008-03-171-2/+3
| | | | | | * Tell the log whether the sim is started in standalone or grid mode
* * Change opensim.ini.example guidance on asset_database setting to be ↵Justin Clarke Casey2008-03-131-10/+2
| | | | | | | | | | "local" or "grid" * See OpenSim.ini.example for more details * The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work * In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
* Eliminated several compiler warning messagesJohan Berntsson2008-03-111-13/+1
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* The plugin loader can now handle plugin dependencies without hardcodingJohan Berntsson2008-03-111-18/+5
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* Fix to solve mantis 717 problem. Makes sure the region DB schema is up to ↵Johan Berntsson2008-03-071-9/+10
| | | | date and consistent
* Merged 3Di code that provides scene and avatar serialization, and plugin ↵Johan Berntsson2008-03-041-14/+138
| | | | support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim.
* More compiler warning cleanup.Jeff Ames2008-02-291-5/+0
| | | | | Removed verbose flag, since it doesn't do anything any more.
* Fixed startup logo size to match a Win CMD window.Tedd Hansen2008-02-241-3/+3
| | | | | | | | Fixed bugs in new OOP commands. Prim.Rotation.X += 45; Prim.Position.X += 10; Now how do I find the prim I asked to += 10 every 1 second???
* Ok, so NOW scripts work. New patch to break them coming soon.Tedd Hansen2008-02-241-3/+3
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* "threads" command now works. I've added manual tracking of threads (only if ↵Tedd Hansen2008-02-211-5/+20
| | | | compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
* Treads command lists threads, but not thread name (yet)Tedd Hansen2008-02-201-7/+9
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* div+Tedd Hansen2008-02-201-0/+13
| | | | | threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running.
* Putting in eyecatcher lines on OpenSim start as we had previously. This ↵Justin Clarke Casey2008-02-191-1/+5
| | | | makes it easier to pick out a restart of OpenSim in an appended log file
* Playing "Name that thread". Adding names and isbackground=true to all ↵Tedd Hansen2008-02-191-3/+2
| | | | threads so it will be easier to debug.
* A bit more prominent sign of start up completion :-) thanks HashBox for the ↵Dalien Talbot2008-02-181-0/+15
| | | | ASCII!
* * Allow create user on standalone even if authentication is off, in case the ↵Justin Clarke Casey2008-02-181-9/+3
| | | | | | | | creator wants to see a starting region for a user * This also resolves mantis 601
* More exception checks and crash hintsTedd Hansen2008-02-181-12/+20
| | | | | If no scriptengine is specified then don't try to load any.
* * Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵Justin Clarke Casey2008-02-151-0/+7
| | | | every startup to avoid cache corruption problems
* reverted the last three commitsMW2008-02-111-1/+0
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* yet another small change (as part of my fight back against Teravus over ↵MW2008-02-111-1/+1
| | | | taking me in the number of commits)
* another small changeMW2008-02-111-1/+1
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* small changeMW2008-02-111-0/+1
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* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-9/+4
| | | | | | * Turned on see_into_this_sim_from_neighbor by default. * Fix Race Condition with parts being added to a group while the simulator is starting up.
* Removed some ScriptEngine config debugging.Tedd Hansen2008-02-101-0/+24
| | | | | | | | Added experimental console command to: * unload module (note: module probably doesn't support it) * load module Not visible in help (needs testing first).
* Thank you very much, Hashbox for :Charles Krinke2008-02-101-0/+13
| | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-2/+2
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* * added two new commands (for debug/disaster recovery)lbsa712008-02-091-0/+10
| | | | | | | | 'show assets' shows the current state of the asset cache (number of cached assets, requests, et c) 'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items. 'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures.
* Added undocumented "modules list" command, lists shared region modules.Tedd Hansen2008-02-091-1/+15
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* Converted logging to use log4net.Jeff Ames2008-02-051-113/+94
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Fix Mantis 457Justin Clarke Casey2008-02-051-6/+6
| | | | | | * Show stats, users, etc. should now work again on the region console.
* * Rebase all current servers on common abstract BaseOpenSimServer classJustin Clarke Casey2008-02-041-79/+70
| | | | | | | * The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once
* Change sim command from "stats" to "show stats" for consistencyJustin Clarke Casey2008-02-041-14/+13
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* Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey2008-02-041-3/+3
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* fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen2008-02-021-2/+2
| | | | one second...
* Added commands to change config file from console:Tedd Hansen2008-02-021-1/+62
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-2/+2
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