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* Correct location of DotNetEngine. Remove some debug stuff since my addins ↵Justin Clarke Casey2007-12-311-15/+5
| | | | problem turned out to be local.
* Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen2007-12-311-1/+3
| | | | (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-311-5/+18
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* * Optimized usingslbsa712007-12-271-35/+50
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Make region storage Sqlite by default rather than NullStorageJustin Clarke Casey2007-12-171-4/+8
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* make a change to make it possible to get access to the DefaultConfigSean Dague2007-12-141-14/+16
| | | | | | from other places.
* Minor cleanupJeff Ames2007-12-131-9/+0
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* * Start listening for client connections immediately after a region ↵Teravus Ovares2007-12-121-6/+7
| | | | | | | | initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-101-1/+1
| | | | notice of doom
* added one more command to the console help.Jeff Ames2007-12-071-2/+2
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* removed obsolete Verbose() functionJeff Ames2007-12-061-16/+11
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* more minor cleanup. added some command descriptions to region server help.Jeff Ames2007-12-061-11/+13
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* From Gary Chernega (IBM)Sean Dague2007-12-051-3/+12
| | | | | | | | | | | | | This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml <filespec> -newUI 3 1 2 Loading the prim at 103, 101, 22
* * Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares2007-12-051-0/+7
| | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
* * Fixed a whole bunch of console messages.Adam Frisby2007-12-041-2/+2
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* Added a flag to load-xml console command, that will generate new uuids for ↵MW2007-12-031-2/+10
| | | | | | | | the loaded Sceneobjects (as per mantis request #53). To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". If you don't add the "-newUID", then the uuids in the xml file will be kept.
* Applied patch from mantis issue #110 (with one or two tiny changes) , thanks ↵MW2007-12-031-0/+9
| | | | mpallari/_SomeOne_
* * Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby2007-12-031-4/+5
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* added support for a console command script to be ran every 20 minutes (will ↵MW2007-11-301-0/+20
| | | | make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
* * Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares2007-11-301-1/+1
| | | | | | | show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-281-0/+2
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-271-0/+3
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-261-1/+1
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-251-1/+45
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* *Shared Modules have feelings too! -- Shared Region Modules that are found ↵mingchen2007-11-241-1/+1
| | | | in DLLs are now correctly loaded automagically.
* * Added a nice 'The Region is going down.' message to the user when the sim ↵Teravus Ovares2007-11-241-1/+2
| | | | owner issues 'shutdown' on the console.
* * the export-map now takes 'CurrentOrFirst' Scene, not necessarily the ↵lbsa712007-11-231-5/+4
| | | | CurrentScene (as that is not set initially, and hence the command was a bit unintuitive)
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-211-1/+18
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* Added "export-map <filename>" console command to the region server that will ↵MW2007-11-181-0/+14
| | | | export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server.
* Attempt to get World Map working in Grid mode, will need to be using the ↵MW2007-11-181-1/+2
| | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-161-1/+1
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-9/+10
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Added MySQLDataStore (adapted from MonoSqlitelbsa712007-11-151-3/+3
| | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings
* Added "show regions" console command that displays the list of regions in ↵MW2007-11-141-3/+10
| | | | that instance and their X , Y locations. (as requested/suggested by ckrinke)
* Added "remove-region <region name>" console command that "should" remove the ↵MW2007-11-131-0/+16
| | | | named region/scene.
* Some work on cleanly removing Regions.MW2007-11-131-4/+0
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* * Sets ZeroMesher as default. (If you want to cut and hollow, you'll need ↵Teravus Ovares2007-11-121-1/+1
| | | | | | | to uncomment the Meshmerizer in OpenSim.ini) * Fixes a geometry issue in ODE when using ZeroMesher
* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-111-1/+4
| | | | OpenSim.ini.example in the bin folder for an example.
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-2/+4
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
* * Added better logging to AssetCachelbsa712007-11-061-1/+1
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* Changed it so opensim.exe should scan for new application plugins every time ↵MW2007-11-051-0/+1
| | | | its ran, rather than just the first time (or when the addins and addin-db-000 directories were deleted).
* Added forgotten ApplicationPlugins directory and moved the load region code ↵MW2007-11-041-42/+21
| | | | | | | | out to a plugin. To make opensim search for the new plugin, you will need to delete the "addin-db-000" and "addins" sub directories in bin if you have them.
* Added support for OpenSim application plugins (as requested by Adam), which ↵MW2007-11-041-1/+11
| | | | | | | use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management. A little bit more refactoring of Scene.
* First part of Scene refactoring:MW2007-11-031-1/+2
| | | | | | Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
* *Moved region loading into its own interface IRegionLoadermingchen2007-11-031-15/+16
| | | | | *Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
* * Diuerse beavtificatemslbsa712007-11-011-1/+1
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* redefault to sqlite for all services, especially now thatSean Dague2007-10-311-4/+4
| | | | | | we can run without a config file
* * Added a streamhandler that does streams both in and outlbsa712007-10-311-1/+1
| | | | | | | * The RestDeserialisehandler now does streams and returns an object instead of string
* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-1/+2
| | | | InevntoryServer
* * Optimized usingslbsa712007-10-301-33/+35
| | | | | | * Shortened type references * Removed redundant 'this' qualifier