aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Application/OpenSimMain.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa711-40/+63
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-0/+4
Run this on a major grid, and weep
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague1-3/+3
which cleans up the verbose logic
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby1-0/+3
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-24Introduced a build error in the last patchTleiades Hax1-3/+0
2007-10-23* Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby1-26/+36
<region.xml filename> * Spring cleaning.
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-8/+10
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-10/+8
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-8/+10
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22Made some changes to the load/save xml format, So that the old format can ↵MW1-1/+22
still be used, I have added new console commands of "load-xml2" and "save-xml2", if the old versions worked for you then please continue using them (at least for now). The new versions haven't been tested that much, so their format could be subject to change.
2007-10-19changes to pass nini config object to the modules that getSean Dague1-27/+27
loaded so that they may read out any bits they are interested in
2007-10-19*Added -useexecutepath to use the path of the .exe as the path to find ↵mingchen1-0/+8
configuration and libraries and not the current working directory.
2007-10-19* Total refactoring of Asset Server for massive winlbsa711-2/+6
* There is now a AssetServerBase * lolcat in ur assets
2007-10-18Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke1-0/+7
sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
2007-10-18Add "force-update", "command-script" & "show modules" to console help.Charles Krinke1-0/+3
2007-10-13OpenSimMain now respects the asset_plugin paramter, and storing of assets ↵Tleiades Hax1-2/+3
will *not* throw an exception
2007-10-13Added capbility to use MySQL as the database backend in stand alone mode for ↵Tleiades Hax1-3/+1
assets and inventory. Added asset_plugin key to "StandAlone" section of OpenSim.ini
2007-10-13(no commit message)Tleiades Hax1-1/+3
2007-10-13Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax1-1/+1
no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-10* Now loading modules from ScriptEngines directory as well.lbsa711-12/+8
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-3/+5
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05Some tiny refactoringMW1-5/+4
2007-10-03more refactoringMW1-4/+11
2007-10-03Some continuation of lbsa71's refactoring of the CommunicationsManager.MW1-2/+7
2007-10-02* Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa711-2/+7
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
2007-09-25* Fixed Culture-variant parsing of config optionslbsa711-0/+2
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa711-1/+2
2007-09-24*** CHANGED CONFIG BEHAVIOUR ***lbsa711-2/+2
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa711-1/+1
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-21* Continuing refactoring of presencelbsa711-8/+6
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa711-1/+1
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-21/+20
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-20* Added TryGetAvatar to SceneManagerlbsa711-15/+15
* Refactored some names for clarity
2007-09-18* Made ClientViewBase abstractlbsa711-2/+0
* Deleted unused m_consoleRegion
2007-09-17* Moved some commands from Scene into SceneManager so they could be used ↵lbsa711-140/+133
with 'root' * Removed some duplicated commands
2007-09-17*doh*lbsa711-1/+1
2007-09-17* CHANGED SOME CONSOLE COMMAND BEHAVIOURSlbsa711-130/+84
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref
2007-09-13Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot1-0/+58
various verbosity
2007-09-11* minor refactoringslbsa711-14/+7
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-10A couple of fixes to make sure db4o gets set as the default asset database. ↵MW1-2/+2
Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use.
2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW1-2/+13
selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW1-1/+2
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW1-9/+9
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-04Fixed it so "shutdown" command works when a region is set as the active ↵MW1-1/+1
console region.
2007-09-04Removed the exit-region command, now use "change-region root" or ↵MW1-19/+22
"change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
2007-09-04Added "show modules" command that if at root level will display a list of ↵MW1-0/+7
loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04Using change-region without a region name will now display the currently ↵MW1-3/+14
active region's name.
2007-09-04Fixed it so change-region works with region names that have spaces in them. MW1-8/+33
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04Some work on Module loading/management.MW1-114/+152
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)