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2008-02-02Added commands to change config file from console:Tedd Hansen1-1/+62
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
2008-02-02Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen1-2/+2
2008-02-02Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen1-1/+13
of script engines, and support to load multiple script engines
2008-02-01Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen1-7/+7
Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
2008-01-31* Add asset/texture cache statistics to region server consoleJustin Clarke Casey1-2/+19
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode * Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets rather than textures * But I don't have any reason to believe they aren't broadly accurate. * I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache * This will require a prebuild * DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released. For my part, seeing large cache memory numbers will provoke me to think about doing something about this. * DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers * DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-29* Patch from Ansi (IBM)Justin Clarke Casey1-0/+5
* Allows the creation of a user via the RemoteAdminPlugin. * Many thanks!
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey1-1/+1
* Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-1/+2
* Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+2
* Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-4/+4
** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
2008-01-15* Mother of all commits:Adam Frisby1-11/+11
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-12Added notice on console to change storage_plugin if set to ↵alondria1-0/+2
OpenSim.DataStore.MonoSqlite.dll before replacing with OpenSim.Framework.Data.SQLite.dll
2008-01-12If OpenSim.ini uses OpenSim.DataStore.MonoSqlite.dll, have it use ↵alondria1-1/+5
OpenSim.Framework.Data.SQLite.dll during runtime.
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey1-1/+4
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-09* This update enables the web_login method.Teravus Ovares1-0/+6
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague1-1/+1
dll location
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey1-5/+6
prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen1-1/+0
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen1-1/+0
to Mono)
2008-01-05Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen1-9/+2
2008-01-05Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen1-37/+69
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen1-2/+6
Some debug info for startup added to find bugs. ++
2008-01-05* Applying jhurliman's LLSD login enablement patch.Teravus Ovares1-0/+1
* I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-04*Added ability to skip any use of the console when configuring and assume ↵mingchen1-2/+2
default value. This is useful when the server is running by itself and a new region request is added without sufficient information
2008-01-03Tweaked "show users" formatting, added user's IP address to display.Brian McBee1-6/+13
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen1-3/+3
specified in config. ScriptServer will still not start!
2007-12-31Correct location of DotNetEngine. Remove some debug stuff since my addins ↵Justin Clarke Casey1-15/+5
problem turned out to be local.
2007-12-31Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen1-1/+3
(temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
2007-12-31Standard library folders can now be configued in the xml in ↵Justin Clarke Casey1-5/+18
inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-27* Optimized usingslbsa711-35/+50
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-17Make region storage Sqlite by default rather than NullStorageJustin Clarke Casey1-4/+8
2007-12-14make a change to make it possible to get access to the DefaultConfigSean Dague1-14/+16
from other places.
2007-12-13Minor cleanupJeff Ames1-9/+0
2007-12-12* Start listening for client connections immediately after a region ↵Teravus Ovares1-6/+7
initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first) * Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-1/+1
notice of doom
2007-12-07added one more command to the console help.Jeff Ames1-2/+2
2007-12-06removed obsolete Verbose() functionJeff Ames1-16/+11
2007-12-06more minor cleanup. added some command descriptions to region server help.Jeff Ames1-11/+13
2007-12-05From Gary Chernega (IBM)Sean Dague1-3/+12
This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml <filespec> -newUI 3 1 2 Loading the prim at 103, 101, 22
2007-12-05* Applied MSSQL Patch from akokko, Thanks! akokkoTeravus Ovares1-0/+7
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-2/+2
2007-12-03Added a flag to load-xml console command, that will generate new uuids for ↵MW1-2/+10
the loaded Sceneobjects (as per mantis request #53). To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". If you don't add the "-newUID", then the uuids in the xml file will be kept.
2007-12-03Applied patch from mantis issue #110 (with one or two tiny changes) , thanks ↵MW1-0/+9
mpallari/_SomeOne_
2007-12-03* Moved XMLRPC Controller to a Application Plugin. Requires testing.Adam Frisby1-4/+5
2007-11-30added support for a console command script to be ran every 20 minutes (will ↵MW1-0/+20
make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
2007-11-30* Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares1-1/+1
show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-28* Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares1-0/+2
to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
2007-11-27Fixed an event in the events chain in inter-region communications.Teravus Ovares1-0/+3
As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
2007-11-26* Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares1-1/+1
working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
2007-11-25* Added the ability to restart your individual sims from within them using ↵Teravus Ovares1-1/+45
the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.