aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Application/OpenSimBase.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* * refactor: remove AssetCache field hanging off SceneJustin Clarke Casey2009-02-161-1/+1
| | | | | | * This is always available at Scene.CommsManager.AssetCache
* From: Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-161-18/+150
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
* Guard the values used to set the cursor position in the real time consoleMelanie Thielker2009-02-131-3/+15
|
* * optimized usings.lbsa712009-02-121-5/+1
|
* * Refactor inventory archive code to allow direct invocation in order to ↵Justin Clarke Casey2009-02-111-2/+2
| | | | | | | | support future unit tests * Add a file I missed out from the last commit (the build was probably fine without it)
* * More inventory archive invocation to a proper region moduleJustin Clarke Casey2009-02-111-5/+0
| | | | | | * Not ready for use yet
* Add proper handling for shared vs. unshared modules to the commandMelanie Thielker2009-02-101-3/+4
| | | | | | | | interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague2009-02-091-26/+42
| | | | | | | | | | | These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
* * Add the ability to type help <command> for more detailed help about a ↵Justin Clarke Casey2009-02-091-6/+6
| | | | specific command if any is available
* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-071-0/+40
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+3
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Make existing module commanders register as help topicsJustin Clarke Casey2009-02-051-2/+10
| | | | | | | * Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
* * refactor: Split out module Command class into a separate fileJustin Clarke Casey2009-02-051-3/+2
|
* * Remove unused region info list from OpenSimBase.Justin Clarke Casey2009-02-051-24/+2
| | | | | | * The same information is available via SceneManager
* * refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey2009-02-051-11/+8
| | | | the large number of different things that Scene does
* * Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey2009-02-041-1/+5
| | | | | | | | * This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
* * refactor: Remove the need to separately pass in the http listener to the ↵Justin Clarke Casey2009-01-061-5/+5
| | | | scene - this is always available via CommsManager
* * Apply http://opensimulator.org/mantis/view.php?id=2927 with some changesJustin Clarke Casey2008-12-291-2/+2
| | | | | | | | | * This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml * This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone) and via the user and asset config xml files for grid mode * Thanks to SirKimba for the patch
* * Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey2008-12-151-4/+4
| | | | | | | * This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
* Made BaseOpenSimServer.ShutdownSpecific() public. As the ↵MW2008-12-021-1/+1
| | | | OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
* * The equals override of 'Location' is not working as expected. This caused ↵Teravus Ovares2008-11-281-0/+2
| | | | | | | sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port". * This is a high profile candidate for a unit test. (big)
* * minor: Eliminate unused paramter in LocalUserServices constructorsJustin Clarke Casey2008-11-281-2/+2
|
* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-281-7/+1
|
* Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble2008-11-241-0/+15
| | | | | | | login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
* Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-231-2/+2
| | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
* another small bit of startup refactoringMW2008-11-101-0/+5
|
* Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen2008-11-081-1/+0
| | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
* a little bit more refactoring of startupMW2008-11-061-6/+8
|
* Thank you kindly, Diva for a patch that:Charles Krinke2008-11-061-5/+10
| | | | | Makies OpenSimBase even more friendly to subclassing
* moved the initial loading/setting of the config settings to its own class, ↵MW2008-11-051-173/+10
| | | | ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
* Moved a couple of more configuration fields to ConfigSettingsMW2008-11-051-5/+10
|
* more startup/initialisation refactoringMW2008-11-051-40/+57
|
* Moved most of the configuration fields from Opensimbase to their own ↵MW2008-11-051-65/+54
| | | | Class... Framework/ConfigSettings.
* * minor: eliminate unused config fieldJustin Clarke Casey2008-11-031-3/+4
|
* * Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey2008-11-031-9/+9
| | | | | | | | ClientStackUserSettings class * This conforms better to other module usage
* Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz2008-11-011-1/+2
| | | | | | | | | | | | | | on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
* * test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey2008-10-311-2/+0
| | | | | | * set debug scene name on scene registration, rather than within the Scene constructor
* * refactor: move loadInv and saveInv command line param functions up to the ↵Justin Clarke Casey2008-10-191-47/+0
| | | | | | | | interactive OpenSim class * direct module import is temporary
* * move command line parsing code from inventory archive modules to opensim ↵Justin Clarke Casey2008-10-191-4/+20
| | | | | | | | | | server * use default inventory archive name if none is given * other minor cleanups * this facility is not useable yet
* * Adding CrytoGridAssetClient support - allows encrypting assets that are ↵Adam Frisby2008-10-141-0/+10
| | | | stored on a potentially hostile grid. This is not DRM, not should be relied on until after it's been security audited. I'll write a blog post on this explaining how/why/when you should use this, and what it does.
* Fix a path issue i caused in a prior commitMelanie Thielker2008-10-111-8/+5
|
* Add a "inimaster" switch to OpenSim.ini. It will load a master ini fileMelanie Thielker2008-10-111-3/+14
| | | | | | and then the OpenSim.ini only needs to contain instance specific data
* * Fix http://opensimulator.org/mantis/view.php?id=2368Justin Clarke Casey2008-10-091-0/+9
| | | | | | * This returns to writing the OpenSim.ini using default values if it (or OpenSim.xml) isn't found
* Provide a sane value for DefaultScriptEngine (ScriptEngine.DotNetEngine)Melanie Thielker2008-10-091-2/+1
| | | | | | | rather then the previous invalid string "DotNetEngine". Remove the script_engine options, as it is not used anymore.
* * Tidy up configuration stuff, eliminated default setting duplication along ↵Justin Clarke Casey2008-10-041-56/+41
| | | | | | | | | the way * This revision also makes the exception catcher of last resort print to the log instead of just the console * This means logs should now capture sim crashing exceptions, though not those which are caused by a crash of the virtual machine itself
* * minor: both OpenSimBase and the Voice and RemoteAdmin modules were ↵Justin Clarke Casey2008-10-041-18/+0
| | | | | | | | checking whether any config was set * Resolve redundancy by removing the OpenSimBase check - if modules are recieve nini config directly they should probably be the ones to do the checking
* * minor: slightly simplify code in setting up the default configurationJustin Clarke Casey2008-10-031-34/+29
| | | | | | * we appear to both setup a default configuration and provude identical defaults when we later try to read the values - this is probably not really necessary
* * oops, fix build break.Justin Clarke Casey2008-10-031-15/+11
| | | | | | * refactoring
* * refactor: make shutdown a template method in the same manner as startup, ↵Justin Clarke Casey2008-10-031-3/+1
| | | | for consistency's sake