| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
| |
Updates the previous module loader work.
|
| |
|
|
|
|
|
| |
not break trunk.
|
|
|
|
|
|
| |
TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
|
|
|
|
|
| |
a build with VS2005.
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
|
| |
|
|
|
|
|
|
|
| |
config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
|
|
|
|
|
|
|
|
| |
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
|
|
|
|
| |
plugin. This makes it easy for developers to experiment with alternative communication protocols
|
|
|
|
|
|
|
|
|
| |
same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
|
|
|
|
|
|
|
|
| |
must remember to nant clean
* Hook all server startups into base opensim server startup method
|
| |
|
|
|