Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Shell Environment Variables in config | BlueWall | 2011-11-23 | 1 | -1/+8 |
| | | | | | | Adding updated Nini and support to use shell environment variables in OpenSimulator configuration. Nini @ https://github.com/BlueWall/Nini-Dev | ||||
* | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -1/+1 |
| | | | | the others | ||||
* | fetch physical_prim switch from [Startup] config from inside scene, as is ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -1/+1 |
| | | | | done for most other scene config params | ||||
* | remove the pointless slashes on the end of the (5!) different server stat ↵ | Justin Clark-Casey (justincc) | 2011-10-07 | 1 | -3/+3 |
| | | | | | | | retrieval mechanisms. Original request URLs that end with / will still work, but this will allow one to type /simstatus as well as /simstatus/ Can't do this with webstats yet since it does insane things to the path. | ||||
* | Add user ID to new estate user prompt, to make it clearer and consistent ↵ | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -1/+1 |
| | | | | with the main create user prompts | ||||
* | When creating a new user on the comand line, give the option of allowing a ↵ | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+10 |
| | | | | | | UUID to be specified to override the randomly generated one. This can be useful in some migration cases where recreating user accounts with known IDs will preserve region scene object ownership. | ||||
* | Fix build errors on Windows by adding missing OpenSim.Services.Base reference | justincc | 2011-09-16 | 1 | -1/+2 |
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* | Pass any region scope through to the CreateUser() method | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -2/+11 |
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* | refactor: move estate owner setup code into separate method | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -45/+50 |
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* | Correctly create a freshly created estate owner's default items and avatar ↵ | Justin Clark-Casey (justincc) | 2011-09-16 | 1 | -0/+50 |
| | | | | entries on standalone if applicable. | ||||
* | Delay loading scripts until the scene has finished loading | Oren Hurvitz | 2011-09-09 | 1 | -0/+2 |
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* | Write estate errors on startup to the log | Oren Hurvitz | 2011-06-07 | 1 | -2/+2 |
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* | When asked to join region to existing estate, make first estate name the ↵ | Justin Clark-Casey (justincc) | 2011-04-01 | 1 | -5/+2 |
| | | | | default instead of None | ||||
* | Make default answer for 'do you wish to join region to an existing estate' ↵ | Justin Clark-Casey (justincc) | 2011-04-01 | 1 | -1/+1 |
| | | | | yes instead of no. | ||||
* | On initial setup, include estate and regions names in questions to make it ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -4/+6 |
| | | | | clearer what they relate to. | ||||
* | In initial setup, stop a user being able to create a new estate with the ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -14/+31 |
| | | | | same name as an existing estate. | ||||
* | On initial opensim setup, don't ask the user whether they want to join an ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -39/+63 |
| | | | | existing opensim estate when there aren't any. Proceed directly to estate setup instead. | ||||
* | refactor: use EstateDataService property directly instead of loading it into ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -12/+7 |
| | | | | a local variable | ||||
* | On initial region registration, if the user chooses the option to make the ↵ | Justin Clark-Casey (justincc) | 2011-03-21 | 1 | -1/+12 |
| | | | | region part of an existing estate, then list the existing region names. | ||||
* | Fix bug where "My estate" name was always used even if the user entered a ↵ | Justin Clark-Casey (justincc) | 2011-02-12 | 1 | -4/+8 |
| | | | | | | | | different name on initial setup. Turns out we had stopped saving estate settings immediately after the name change. The scene constructor then reloade the settings and oblitereted the different name. This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid. Thanks to Thoneve for the spot on this. | ||||
* | Merge branch 'master-core' into mantis5110 | Jonathan Freedman | 2010-12-05 | 1 | -2/+2 |
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| * | minor: correction to logging category | Justin Clark-Casey (justincc) | 2010-12-04 | 1 | -2/+2 |
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| * | minor: change OpenSimBase log messages associated with newer module loader ↵ | Justin Clark-Casey (justincc) | 2010-12-03 | 1 | -2/+2 |
| | | | | | | | | to make the association clear | ||||
| * | Revert "Merge remote branch 'otakup0pe/mantis5110'" | Justin Clark-Casey (justincc) | 2010-10-22 | 1 | -1/+1 |
|/ | | | | | This reverts commit 21187f459ea2ae590dda4249fa15ebf116d04fe0, reversing changes made to 8f34e46d7449be1c29419a232a8f7f1e5918f03c. | ||||
* | * additional serveruri cleanup | Jonathan Freedman | 2010-10-03 | 1 | -1/+1 |
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* | * refactor refactor refactor ServerURI 4 lyfe | Jonathan Freedman | 2010-10-02 | 1 | -1/+1 |
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* | * Added ISimulationDataService and IEstateDataService | John Hurliman | 2010-09-12 | 1 | -23/+33 |
| | | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings | ||||
* | reinsert functionality to debug log more levels of incoming and outgoing ↵ | Justin Clark-Casey (justincc) | 2010-08-31 | 1 | -1/+0 |
| | | | | | | | client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions. | ||||
* | Report exception message as well as stack trace if a region fails to ↵ | Justin Clark-Casey (justincc) | 2010-08-30 | 1 | -1/+3 |
| | | | | register with the grid service in grid mode | ||||
* | Add some maptile options, change maptile generation from OpenSimBase to Scene | Melanie | 2010-08-20 | 1 | -8/+0 |
| | | | | to make it more configurable. | ||||
* | Updated the create_region command in the RemoteAdmin plugin to properly ↵ | randomhuman | 2010-08-13 | 1 | -0/+54 |
| | | | | support estates without seeking further input on the console. | ||||
* | refactor: move more map tile generation code from scene to IWorldMapModule | Justin Clark-Casey (justincc) | 2010-08-13 | 1 | -2/+6 |
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* | Move loading of parcels to before script start. Scripts using parcel functions | Melanie | 2010-06-24 | 1 | -3/+3 |
| | | | | can fail if no land is loaded | ||||
* | * Fixed spamming the assets table with map tiles. The tile image ID is now ↵ | Diva Canto | 2010-05-09 | 1 | -1/+1 |
| | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found. | ||||
* | * HGScene is no more. | Diva Canto | 2010-01-30 | 1 | -5/+0 |
| | | | | * Moved a few key inventory access methods from Scene.Inventory to an IInventoryAccessModule module | ||||
* | Merge branch 'master' into presence-refactor | Melanie | 2010-01-16 | 1 | -31/+0 |
|\ | | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability. | ||||
| * | Remove "login disable", "login enable" and "login status" commands. | Melanie | 2010-01-10 | 1 | -31/+0 |
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* | | Fixed a couple of bugs with Appearance. Appearance is all good now. | Diva Canto | 2010-01-11 | 1 | -1/+0 |
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* | | This fixes the problem that region modules (new style) weren't being recognized. | Diva Canto | 2010-01-11 | 1 | -0/+1 |
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* | | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. | Diva Canto | 2010-01-11 | 1 | -1/+1 |
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* | | CommunicationsManager deleted. | Diva Canto | 2010-01-11 | 1 | -3/+3 |
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* | | All Framework.Communications.Clients and Framework.Communications.Services ↵ | Diva Canto | 2010-01-10 | 1 | -1/+0 |
| | | | | | | | | deleted, including old LoginService. | ||||
* | | Moved GridInfo service from where it was to Handlers/Grid | Diva Canto | 2010-01-10 | 1 | -2/+0 |
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* | | Remove all references to master avatar, replacing with estate owner where | Melanie | 2010-01-10 | 1 | -29/+0 |
|/ | | | | | appropriate. This changes the behavior of the REST plugins and RemoteAdmin's region creation process. | ||||
* | pass all command parameters to load/save oar, not just the filename | Justin Clark-Casey (justincc) | 2009-11-24 | 1 | -5/+0 |
| | | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure | ||||
* | * Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always ↵ | John Hurliman | 2009-10-23 | 1 | -5/+5 |
| | | | | | | | handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system * Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler * Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=3933 | Justin Clark-Casey (justincc) | 2009-10-09 | 1 | -7/+13 |
| | | | | | * Remove client servers when regions are closed or removed * Thanks randomhuman! | ||||
* | Beginning work on the new LLUDP implementation | John Hurliman | 2009-10-05 | 1 | -1/+1 |
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* | Merge branch 'diva-textures-osgrid' | Melanie | 2009-10-04 | 1 | -3/+3 |
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| * | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 2009-10-02 | 1 | -3/+3 |
| | | | | | | | | | | | | Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? |