| Commit message (Collapse) | Author | Age | Files | Lines |
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file if it has no sections left.
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* If an oar save fails to get responses to all asset requests to the asset service then timeout after 60 seconds
* Timeout executes abort, since missing assets in an OAR seems bad
* This means that oar saves won't permanently hang and instead can be retried if something goes wrong with the asset service
* This is not a solution to mantis 3714. Hopefully a fix will be along shortly since I can now consistently reproduce that problem
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LICENSE.txt.
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jibbery, widely different results with slightly different orders. This particular order produces the best results in the UC Irvine sim in osgrid. But clearly there's something messed up here.
Addresses mantis #3707, mantis #3713, mantis #3686.
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loop as it really is a "constant"
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-- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems:
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
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Adding a jsonp wrapper to the user supplied status report
uri if the key "callback" exists. It will work with many
javascript toolkits to provide an ajax callback to allow
the browser to update stats reports without the
intervention of an intermediate server.
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Move json stats to non-published resource name
Remove well-known resource name for json stats,
creating dynamic uris with private keys and add
a user configurable resource name for region owner usage.
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scene.oar, for clarity
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attempt to reduce confusion
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inside OpenSim.ini in the Startup section. This makes the HG compatible with -background, and prepares the way for further work on HG-related config vars. Might help with mantis #3527.
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version to REST/json statistics reporting
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This patch adds extended status reporting with the url
http://server:port/simstatusx/ [^] . The data is returned
in json format as "text/plain" type.
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rather than multi-threaded (which may be behind the occasional test freezes)
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having Initialise() and Initialize() in the same class - very difficult to read.
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- Change several classes to use the new plugin for handling of region-modules
(NOTE: No regionmodule is using this yet)
- Add necessary prebuild parts (don't forget to runprebuild)
Attention: Work in progress. This shouldn't break anything, but you never know...
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property was differently referred to between RegionApplicationBase and all other grid services.
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OpenSim.Framework.Communications. Everything that looks like a service, with service handlers, moved to .Services -- i.e. LoginService and Response, and GridInfoService. The rest of the changes were to adapt to the new locations of those files.
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* not yet ready for use
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removed on the last commit
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identical names
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Plus some general cleanup of a few other files (deleting excess blank lines etc)
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we really still need RegionApplicationBase?]
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
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InitialiseGridServices (which are now preformed in CreateCommsManagerPlugin) methods from OpenSimBase and HGOpenSimNode. As if we decided to swap back to the old methods we can always re-add them, rather than leave them commented out.
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of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event.
Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
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Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call.
Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
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IRegistryCore
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Added a ApplicationRegistry to OpenSimBase.
Changed LoadRegionsPlugin so it registers itself to that application registry.
Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
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The mono addin filter for the AssetCache is incorrect, this fixes it.
The problem only shows up when you have more than one AssetCache to
choose from.
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- handle GetUser request for nonexistent user gracefully
- include throttle levels in ClientInfo
- code to save/restore throttles in client stack
- only update/send updates to active clients
- make animation classes serializable
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If -background=true is specified on the command line, a null pointer exception crashes the server in OpenSim/Region/Application/OpenSimBase.cs in method StartupSpecific. Its trying to dereference m_console which is null, presumably because we're in background mode.
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versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
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I've changed the extension point name, and the internal references that
used the same string. I also fixed up the messaging around the asset
loader so that it is more explicit.
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* This is always available at Scene.CommsManager.AssetCache
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The change makes two principal implementation changes:
[1] It removes the hard coded set of possible asset server client
implementations, allowing any arbitrary implementation that has been
identified to the PluginLoader as an appropriate extension. The
extension point for asset server client extension
is /OpenSim/AssetServerClient. All of the old configuration rules have
been preserved, and any of the legacy configuration values will still
work as they did before, except the implementation is now loaded as a
plug-in, rather than as a hard-coded instantiation of a specific class.
The re-hashing of IAssetServer as an extension of IPlugin made upgrading
of the implementation classes a necessity.
Caveat: I have not been able to meaningfully test the crypto-grid
clients. I believe they should work correctly, but the refactoring
necessary to handle plug-in based initialization (vs constructor-based
initialisation) admits the possibility of a problem.
[2] The asset cache implementation, previously introduce as a hard-code
class instantiation is now implemented as an IPlugin. Once again the
previous (configurationless) behavior has been preserved. But now it is
possible for those interested in experimenting with cache technologies
to do so simply by introducing a new extension for the asset cache
extension point (/OpenSim/AssetCache).
I've tested all of the configuration settings, after applying the patch
to a newly extracted tree, and they seem to work OK.
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support future unit tests
* Add a file I missed out from the last commit (the build was probably fine without it)
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