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while he studies the issues in Windows a little bit.
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Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
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Updates the previous module loader work.
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not break trunk.
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TODO next is to make the login server read/write a users inventory from the correct server (the inventory url set in a userprofile)
On the region side, although not tested with multiple servers it should work if that inventory url was set, and the inventory servers urls have been added to the CommunicationsManager, using CommunicationsManager.AddInventoryService(string hostUrl)
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a build with VS2005.
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Currently module loading is done ad-hoc. I propose creating a simple
loader class that leverages Mono.Addins (and perhaps the new .NET
addins when they become available in mono). Attached is a basic
patch for review that compiles into HEAD, but doesn't yet replace
any existing ad-hoc loaders.
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config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
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World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar.
* It only persists across reboots for the mySQL datastore currently.
* Currently have stubs in the other datastores.
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plugin. This makes it easy for developers to experiment with alternative communication protocols
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same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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* Now all servers respond to the "show version" command on the console
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grid managing
* This hack just temporarily sends console output to /dev/null when we make the relevant addins calls, restoring it afterwards
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not even gzipping yet!
* Using hacked up code to create the correct tar archive headers - this stuff should really go away again before too long
* No user functionality yet
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explicitly, rather than leaving it out completely and possible engendering confusion
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* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves
(our existing xml facilities).
* This won't be ready for even rough testing for quite some time.
* I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need). However, there are
very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
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information from Scene to OpenSimMain
* This also means the operating system info will show up in the region console (and hence the logs)
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parameter to Scene rather than referencing VersionInfo directly
* Butt ugly solution
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"About Second Life" box
* This is the same string as printed out on the opensim region console at startup, so it should now include the svn revision number (if available)
* This dialog box takes an awful long time to come up on my local system - no idea why that is. However, that also seems to have been the case before this revision.
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HttpListenerResponse respectively.
enhancing IStreamHandler and IStreamedHandler interfaces so that OSHttp{Request,Response} get passed in,
allowing RestHandlers to set response status code, redirections, etc.
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of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
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* If extra stats not sent to the viewer are available on an opensim server, they are now uniformly accessible using the 'show stats' command
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the attached patch set adds the (still work-in-progress but already
working) RestPlugin base class and the RestRegionPlugin code. we are using
XML serialization.
currently working:
GET /admin/regions/ -> returns UUID list of known regions
GET /admin/regions/<UUID> -> returns detailed region information
we'll be adding support for POST/DELETE/PUT and also for
/admin/regions/<UUID>/name etc.
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startup will now terminate instead of carrying on (and thus burying the error message)
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fix), change formatting of version information printed to the log
* Push printing down into OpenSimMain so both console and consoleless configurations will get it
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just ignore this for now, but it lets us get connect strings to sqlite
and nhibernate.
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* Removed all references where possible.
* Renamed lots of variables from UDPServerXYZ to clientServerXYZ
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to UDPServer. Going to reduce this with an abstracted constructor in a bit.
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are in.
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