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2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-1/+1
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-09From Alan Webb <awebb@linux.vnet.ibm.com>Sean Dague1-26/+42
These changes replace all direct references to the AssetCache with IAssetCache. There is no change to functionality. Everything works as before. This is laying the groundwork for making it possible to register alternative asset caching mechanisms without disrupting other parts of OpenSim or their dependencies upon AssetCache functionality.
2009-02-09* Add the ability to type help <command> for more detailed help about a ↵Justin Clarke Casey1-6/+6
specific command if any is available
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker1-0/+40
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+3
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-05* Make existing module commanders register as help topicsJustin Clarke Casey1-2/+10
* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
2009-02-05* refactor: Split out module Command class into a separate fileJustin Clarke Casey1-3/+2
2009-02-05* Remove unused region info list from OpenSimBase.Justin Clarke Casey1-24/+2
* The same information is available via SceneManager
2009-02-05* refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey1-11/+8
the large number of different things that Scene does
2009-02-04* Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey1-1/+5
* This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
2009-01-06* refactor: Remove the need to separately pass in the http listener to the ↵Justin Clarke Casey1-5/+5
scene - this is always available via CommsManager
2008-12-29* Apply http://opensimulator.org/mantis/view.php?id=2927 with some changesJustin Clarke Casey1-2/+2
* This allows configuration of the assetset and library control file paths to be other than ./inventory/Libraries.xml and ./assets/AssetSets.xml * This is controlled via the LibrariesXMLFile and AssetSetsXMLFile configuration settings in [StandAlone] in OpenSim.ini (in standalone) and via the user and asset config xml files for grid mode * Thanks to SirKimba for the patch
2008-12-15* Apply http://opensimulator.org/mantis/view.php?id=2775 with small tweaksJustin Clarke Casey1-4/+4
* This pushes an identifier for the OpenSim scene to the physics scene. This allows log messages from the physics scene to identify which OpenSim scene they relate to. * Thanks Gerhard
2008-12-02Made BaseOpenSimServer.ShutdownSpecific() public. As the ↵MW1-1/+1
OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
2008-11-28* The equals override of 'Location' is not working as expected. This caused ↵Teravus Ovares1-0/+2
sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port". * This is a high profile candidate for a unit test. (big)
2008-11-28* minor: Eliminate unused paramter in LocalUserServices constructorsJustin Clarke Casey1-2/+2
2008-11-28* refactor: move CreateUser into UserServiceAdminJustin Clarke Casey1-7/+1
2008-11-24Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble1-0/+15
login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
2008-11-23Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke1-2/+2
This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
2008-11-10another small bit of startup refactoringMW1-0/+5
2008-11-08Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵Tedd Hansen1-1/+0
release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components.
2008-11-06a little bit more refactoring of startupMW1-6/+8
2008-11-06Thank you kindly, Diva for a patch that:Charles Krinke1-5/+10
Makies OpenSimBase even more friendly to subclassing
2008-11-05moved the initial loading/setting of the config settings to its own class, ↵MW1-173/+10
ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
2008-11-05Moved a couple of more configuration fields to ConfigSettingsMW1-5/+10
2008-11-05more startup/initialisation refactoringMW1-40/+57
2008-11-05Moved most of the configuration fields from Opensimbase to their own ↵MW1-65/+54
Class... Framework/ConfigSettings.
2008-11-03* minor: eliminate unused config fieldJustin Clarke Casey1-3/+4
2008-11-03* Use nini to pass config information to the client stack, rather than the ↵Justin Clarke Casey1-9/+9
ClientStackUserSettings class * This conforms better to other module usage
2008-11-01Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz1-1/+2
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
2008-10-31* test: Add basic scene test which merely instantiates the scene right nowJustin Clarke Casey1-2/+0
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-19* refactor: move loadInv and saveInv command line param functions up to the ↵Justin Clarke Casey1-47/+0
interactive OpenSim class * direct module import is temporary
2008-10-19* move command line parsing code from inventory archive modules to opensim ↵Justin Clarke Casey1-4/+20
server * use default inventory archive name if none is given * other minor cleanups * this facility is not useable yet
2008-10-14* Adding CrytoGridAssetClient support - allows encrypting assets that are ↵Adam Frisby1-0/+10
stored on a potentially hostile grid. This is not DRM, not should be relied on until after it's been security audited. I'll write a blog post on this explaining how/why/when you should use this, and what it does.
2008-10-11Fix a path issue i caused in a prior commitMelanie Thielker1-8/+5
2008-10-11Add a "inimaster" switch to OpenSim.ini. It will load a master ini fileMelanie Thielker1-3/+14
and then the OpenSim.ini only needs to contain instance specific data
2008-10-09* Fix http://opensimulator.org/mantis/view.php?id=2368Justin Clarke Casey1-0/+9
* This returns to writing the OpenSim.ini using default values if it (or OpenSim.xml) isn't found
2008-10-09Provide a sane value for DefaultScriptEngine (ScriptEngine.DotNetEngine)Melanie Thielker1-2/+1
rather then the previous invalid string "DotNetEngine". Remove the script_engine options, as it is not used anymore.
2008-10-04* Tidy up configuration stuff, eliminated default setting duplication along ↵Justin Clarke Casey1-56/+41
the way * This revision also makes the exception catcher of last resort print to the log instead of just the console * This means logs should now capture sim crashing exceptions, though not those which are caused by a crash of the virtual machine itself
2008-10-04* minor: both OpenSimBase and the Voice and RemoteAdmin modules were ↵Justin Clarke Casey1-18/+0
checking whether any config was set * Resolve redundancy by removing the OpenSimBase check - if modules are recieve nini config directly they should probably be the ones to do the checking
2008-10-03* minor: slightly simplify code in setting up the default configurationJustin Clarke Casey1-34/+29
* we appear to both setup a default configuration and provude identical defaults when we later try to read the values - this is probably not really necessary
2008-10-03* oops, fix build break.Justin Clarke Casey1-15/+11
* refactoring
2008-10-03* refactor: make shutdown a template method in the same manner as startup, ↵Justin Clarke Casey1-3/+1
for consistency's sake
2008-10-03* refactor: make startup a template methodJustin Clarke Casey1-3/+3
2008-09-29* Fix http://opensimulator.org/mantis/view.php?id=2189 for real this timeJustin Clarke Casey1-1/+8
* Ignore any exception encountered during shutdown rather than aborting the quit command
2008-09-29* reactor: move inventory archive classes into separate Inventory/Archiver ↵Justin Clarke Casey1-2/+1
directory * This is not yet a real module (and is arguably not a region module anyway)
2008-09-29* Apply http://opensimulator.org/mantis/view.php?id=2294Justin Clarke Casey1-75/+14
* This is an initial basic experimental code for inventory import and export from the region server * Probably not yet ready for general use * Thanks Kayne!
2008-09-21Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker1-27/+2
ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-19* Enables logins to regions on a grid once they have finished starting up ↵Justin Clarke Casey1-1/+1
(this does not include script startup).
2008-09-19* Only allow logins on standalone when the sim has completed it's initial ↵Justin Clarke Casey1-16/+22
startup (script startup doesn't count here) * There was a small window where region logins were allowed before modules were loaded - avatars logins that hit this window could have caused bad things to happen. * A similar change will follow for grid mode sometime soon