Commit message (Collapse) | Author | Files | Lines | ||
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2008-06-01 | * Fix build break by eliminating remaining IScenePermissions references - ↵ | Justin Clarke Casey | 1 | -2/+2 | |
must remember to nant clean * Hook all server startups into base opensim server startup method | |||||
2008-06-01 | * Move log version printing up into BaseOpenSimServer | Justin Clarke Casey | 1 | -1/+1 | |
2008-06-01 | * Refactor: Split opensim background server into a separate class | Justin Clarke Casey | 1 | -39/+36 | |
2008-05-28 | * Put in stubs for "load-oar" command, including ultra-primitive temporary ↵ | Justin Clarke Casey | 1 | -3/+3 | |
tar loading code * Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it | |||||
2008-05-26 | * Break out baby archiving code into separate class ready for async asset ↵ | Justin Clarke Casey | 1 | -54/+2 | |
requesting * No user functionality yet | |||||
2008-05-26 | * Extract and boil down necessary texture UUIDs for an archive of the scene ↵ | Justin Clarke Casey | 1 | -1/+14 | |
prims * no user functionality yet | |||||
2008-05-25 | Update svn properties. Formatting cleanup. | Jeff Ames | 1 | -20/+20 | |
2008-05-24 | * Refactor: Change previous commits Object methods to SceneObject methods ↵ | Justin Clarke Casey | 1 | -0/+6 | |
instead, on the basis that this is less likely to cause confusion with c#'s base object type | |||||
2008-05-24 | * Get the xml2 entities serialization representation in the archiver module | Justin Clarke Casey | 1 | -5/+51 | |
* Not yet reusing serialization module - this will happen in the future * No user functionality yet | |||||
2008-05-22 | * Plug in stubbed out archiver module | Justin Clarke Casey | 1 | -24/+23 | |
2008-05-20 | Add copyright notices. | Jeff Ames | 1 | -3/+28 | |
Fix spelling typo (Thanks ChrisDown for pointing this out) | |||||
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 1 | -2/+0 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-09 | Update svn properties. | Jeff Ames | 1 | -48/+48 | |
2008-05-08 | * Some refactorings. | Adam Frisby | 1 | -0/+48 | |
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module. |