| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenSim.exe -gui=true
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specific command if any is available
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threads, etc.)
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another dev whiel I was putting the reference to it back in
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Fixes Mantis #3117
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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* So at the moment once can type 'help terrain fill' as well as 'terrain fill help'
* Current implementation is a transient hack that should be tidied up soon
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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
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* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff)
* Typing help <topic> will give information about commands specific to that topic
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* other minor tidy up
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the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1.
* Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
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* If this was crucial to someone then it should be reinsertable as a module
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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XML as well.
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older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
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*** This only works for LLCLientView at the moment ***
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GCSettings.LatencyMode.ToString());
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* Enabled GC server
* Enabled concurrent collections
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commands file
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login-enable : Allow login at sim level (opensim.exe)
login-disable: Stop any login BUT keep the logged avt
login-status : Return the actual status
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This patch adds the option of adding the email when you create
a new user. This works in Gridmode as none Gridmode. This
option is also added to RemoteAdminPlugin. With a new handler
you can create a user with a email.
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region comms
* Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
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ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
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Class... Framework/ConfigSettings.
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interactive OpenSim class
* direct module import is temporary
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to work anyway)
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* This is an initial basic experimental code for inventory import and export from the region server
* Probably not yet ready for general use
* Thanks Kayne!
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functionality via the console command "delete-region" and also via
RemoteAdminPlugin.
minor typo fix.
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requests flow through the ShowHelp() method
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* Grid user server implementation to follow shortly
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display root and child agents (mantis #2171).
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
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Due to the many problems with not cleaned up child-agents, I thought it
might make sense to be able to see them on the console. 'show users' on
the region-server's console now outputs root- and child-agents (with
"root" or "child" column)
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