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* minor: add --default-user option to "load oar" help long description. Do ↵Justin Clark-Casey (justincc)2014-10-111-12/+13
| | | | other small tidies of "load oar" console command help.
* Add persistent command history in consoleJak Daniels2014-09-231-1/+1
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* Change MaxPoolThreads default in code as well from 15 to 300Justin Clark-Casey (justincc)2014-08-081-1/+1
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* Fix bug in "show modules" comamnd that was showing shared modules as ↵Justin Clark-Casey (justincc)2014-07-091-1/+1
| | | | non-shared and non-shared as shared
* Show region size column in simulator version of "show regions" console commandJustin Clark-Casey (justincc)2014-07-051-2/+8
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* Fixed a few things pertaining to interfacing with the estate service. ↵Diva Canto2014-06-011-1/+1
| | | | | | Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. Also added more packing/unpacking code.
* Console commands for Estate MgmtDev Random2014-05-061-0/+113
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* updated version of default user switch for load oar :q :qMatt Lehmann2014-05-061-0/+1
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* Move new Estate commands to OpenSim.csDev Random2014-04-031-2/+135
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2014-03-241-1/+1
| | | | | | Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name. This resolves http://opensimulator.org/mantis/view.php?id=6952
* Add UUID and ready status (whether region has finished starting up) to "show ↵Justin Clark-Casey (justincc)2014-03-051-10/+17
| | | | regions" console output.
* Fix displacement and location operations on legacy trees and grass inRobert Adams2014-02-151-4/+4
| | | | | the 'load oar' and 'scene' commands. Before they were ignored but the code now relies on the SOG.IsAttachment function for attachmentness.
* Add "--no-objects" parameter to 'load oar'.Robert Adams2014-02-021-0/+2
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* Change new 'load oar' parameters to be hyphenated to be consistant withRobert Adams2014-02-021-8/+8
| | | | | existing parameters. ('--forceterrain' becomes '--force-terrain'). The old forms have been kept for downward compatiblity.
* varregion: remove --noterrain and --noparcel parameters in 'load oar'.Robert Adams2014-01-191-4/+10
| | | | | | | | | | | Add --forceterrain and --forceparcel to 'load oar'. In order to not change the operation of --merge (which does an object merge and suppresses terrain and parcel information loading), added the --force* parameters to be used when loading multiple oars to build up a varregion. Added --rotation and --rotationcenter parameters to 'load oar' which apply a rotation to the loaded oar objects before displacing. The rotation is in degrees (pos or neg) and the center defaults to "<128, 128, 0>".
* varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams2014-01-191-2/+4
| | | | | --noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
* varregion: add --displacement parameter to 'load oar'.Robert Adams2014-01-191-2/+3
| | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
* Add console utility commands "scale scene" and "translate scene". Note that ↵dahlia2013-12-101-2/+88
| | | | repeated use of these commands will induce floating point accumulation errors. Please back up your region before using.
* "rotate scene" command now uses Constants.RegionSize / 2 to pick the center ↵dahlia2013-11-261-4/+15
| | | | of rotation and center can be optionally overridden in the command line
* add a "rotate scene" console command. Seems to work for prims/sculpts/mesh ↵dahlia2013-11-261-0/+33
| | | | but not for foliage, don't know why. Also doesn't work on terrain. Successive use of this command will likely introduce floating point error accumulation. Back up your region before using it :)
* Fix bug where "show modules" would accidentally list all the shared modules ↵Justin Clark-Casey (justincc)2013-11-191-1/+1
| | | | | | again as "non-shared" Addresses http://opensimulator.org/mantis/view.php?id=6860
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)2013-09-271-1/+1
| | | | | | it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()
* minor code formatting for the sake of consistency and readabilitydahlia2013-09-261-18/+36
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* Add parameter and explanation of ManagedStats return to OpenSimDefaults.ini.Robert Adams2013-08-081-2/+2
| | | | | Add 'callback' query parameter to managed stats return to return function form of JSON data.
* Add a JSON web fetch of the statististics managed by StatsManager.Robert Adams2013-08-081-0/+7
| | | | | | | | | | Disabled by default. Enable by setting [Startup]ManagedStatsRemoteFetchURI="Something" and thereafter "http://ServerHTTPPort/Something/" will return all the managed stats (equivilent to "show stats all" console command). Accepts queries "cat=", "cont=" and "stat=" to specify statistic category, container and statistic names. The special name "all" is the default and returns all values in that group.
* Remove never implemented stub modules commands (list, load, unload) from ↵Justin Clark-Casey (justincc)2013-08-081-40/+0
| | | | | | | back in 2009. "show modules" is the functional console command that will show currently loaded modules. Addresses http://opensimulator.org/mantis/view.php?id=6730
* Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.Dan Lake2013-07-181-1/+3
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* command line kick user now uses exact name match instead of substring search ↵Dan Lake2013-07-171-2/+3
| | | | to avoid kicking the wrong user or multiple wrong users.
* change "debug packet" command to "debug lludp packet" to conform with other ↵Justin Clark-Casey (justincc)2013-07-041-51/+0
| | | | | | | "debug lludp" options also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs gets all debug lludp commands to only activate for the set scene if not root
* Make general server stats available on the robust console as well as the ↵Justin Clark-Casey (justincc)2013-06-171-1/+1
| | | | | | simulator console This means the "show stats" command is now active on the robust console.
* Log same environment information to Robust log as is already done for ↵Justin Clark-Casey (justincc)2013-03-141-0/+1
| | | | simulator logs, for debug purposes
* Get "show modules" console command to obey selected command line region/sJustin Clark-Casey (justincc)2013-02-271-1/+1
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* Get "show modules" console command to show modules in alphabetical order, ↵Justin Clark-Casey (justincc)2013-02-271-7/+20
| | | | | | and group shared and non-shared modules together This is to make it easier to tell if a region has a certain module active or not
* Move scene debug commands into separate module. Command changes from "debug ↵Justin Clark-Casey (justincc)2013-01-101-37/+0
| | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
* minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-101-1/+1
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* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-101-2/+0
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* Add "debug scene pbackup true|false" console command. This enables or ↵Justin Clark-Casey (justincc)2013-01-101-4/+6
| | | | | | disable periodic scene backup. For debug purposes. If false, scene is still saved on shutdown.
* Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)2012-11-231-0/+20
| | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
* Factor out command script code.Justin Clark-Casey (justincc)2012-11-221-36/+0
| | | | This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
* Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-221-128/+6
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* Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-221-16/+1
| | | | This helpfully lists version information, startup location and console log level
* Remove the old style module loader and all references to itMelanie2012-11-121-43/+4
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* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-291-1/+1
| | | | | | This was because we were removing by circuitcode where NPCs have no code. Now removing by agent ID instead. This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address.
* Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2012-10-121-3/+10
| | | | This allows the scene update and maintenance loops to be started and stopped for debug purposes.
* Support multi-region OAR filesOren Hurvitz2012-09-141-1/+2
| | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
* Make "show http-handlers" command available for ROBUST instances as well as ↵Justin Clark-Casey (justincc)2012-09-121-31/+0
| | | | the simulator executable.
* no-op change for cia.vc testJustin Clark-Casey (justincc)2012-08-201-0/+1
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* Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)2012-08-201-7/+17
| | | | | | | | | race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
* Strip experimental tag from --publish option of "save oar" region console ↵Justin Clark-Casey (justincc)2012-08-031-8/+7
| | | | command
* Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.Justin Clark-Casey (justincc)2012-07-251-1/+1
| | | | This better reflects the long-term purpose of that project and matches Monitoring modules.