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* Correct "show queues" to show queued packet numbers for each client instead ↵Justin Clark-Casey (justincc)2011-01-191-12/+12
| | | | | | of bytes. Byte amounts aren't actually available - this was a misunderstanding of TokenBucket.Content. But raw packet numbers are.
* Fixes the issue of hung archives. Problem was with SceneObjectSerializer.Diva Canto2011-01-081-1/+1
| | | | Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
* minor: 'debug packet' console command level <= 50 then don't log ↵Justin Clark-Casey (justincc)2010-12-171-1/+2
| | | | ImprovedTerseObjectUpdate messages
* Drop current OAR version back to 0.5 since these are currently now ↵Justin Clark-Casey (justincc)2010-12-111-3/+4
| | | | | | compatible with older OpenSim versions again. Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
* Preservation of creator information now also working in IARs. Cleaned up ↵Diva Canto2010-11-291-3/+3
| | | | usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function.
* Global creator information working on MySQL DB and on load/save OARs. ↵Diva Canto2010-11-211-1/+2
| | | | | | | Creator name properly shown on the viewer as first.last @authority. New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars. Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
* Bump oar version to 1.0 from 0.5Justin Clark-Casey (justincc)2010-11-201-2/+2
| | | | | | | | If oar contents are being changed such that older versions of opensim can't load them, then the major version must be increased This also locks version parameters to either 1.0 or 0.4, so that arbitrary 'versions' cannot be saved Also closes save stream properly in the event of an error Version 1.0 OARs are currently incompatible with OpenSim 0.7.0.2 and earlier. However, you can still save compatible version 0.4 OARs by specifing --version=0 on the save oar command line e.g. save oar --version=0 oars/test.oar
* Make "show queues [full]" behave like "show users [full]"Justin Clark-Casey (justincc)2010-11-171-11/+22
| | | | Now, "show queues" only shows root agents. "show queues full" will show child agents as well
* add "Unacked bytes" column to "show queues"Justin Clark-Casey (justincc)2010-11-171-7/+11
| | | | This should show the number of bytes sent to the client that it has not yet acknowledged.
* Fix "show queues" console commandJustin Clark-Casey (justincc)2010-11-171-32/+69
| | | | | For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.) Sometimes useful for diagnostics
* Old deserialization can't deal with commas in flag fields. Making use of ↵Diva Canto2010-11-021-2/+3
| | | | -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical.
* Rip out version option since it turns out that the changed object ↵Justin Clark-Casey (justincc)2010-10-161-3/+2
| | | | | | serialization format can actually be loaded by older OpenSims after all This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
* change --old-guids switch on the save oar command line to --version=<x>Justin Clark-Casey (justincc)2010-10-161-2/+2
| | | | | | if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier also add various informational notices about what version we've saving/loading
* Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto2010-10-151-2/+3
| | | | old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
* Clarify help text for use of file paths with console command "create region".Marck2010-09-181-1/+1
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* Formatting cleanup.Jeff Ames2010-09-121-8/+8
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* Make it clear that the "create region" command will reference ini files in ↵Justin Clark-Casey (justincc)2010-09-111-5/+6
| | | | | | the regions directory (usually Regions/) Also convert some tabs into spaces.
* reinsert functionality to debug log more levels of incoming and outgoing ↵Justin Clark-Casey (justincc)2010-08-311-1/+7
| | | | | | | client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions.
* Some code cleanup for console command "create region".Marck2010-08-201-30/+35
| | | | | | Make region name an optional command parameter. Avoid question for region name if it has already been specified. Extend help text.
* Updated the create_region command in the RemoteAdmin plugin to properly ↵randomhuman2010-08-131-2/+8
| | | | support estates without seeking further input on the console.
* Prettify console output for long avatar names.Marck2010-08-111-3/+3
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* minor: Move log information about SYSTEMIP to the place where it's resolvedJustin Clark-Casey (justincc)2010-06-251-3/+1
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* tidy up help information on load oar and save oarJustin Clark-Casey (justincc)2010-05-281-5/+11
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* Add --skip-assets option to load oar.Justin Clark-Casey (justincc)2010-04-161-2/+3
| | | | | This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker. This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
* Removed the unused use_async_when_possible config variableJohn Hurliman2010-03-161-1/+1
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* Merge branch 'master' into presence-refactorMelanie2010-02-221-3/+3
|\ | | | | | | This brings presence-refactor up to master again
| * Change handling of the SYSTEMIP constant to be more sane.Melanie2010-02-181-0/+2
| | | | | | | | | | | | This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
| * Formatting cleanup.Jeff Ames2010-02-151-5/+2
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* | Merge branch 'master' into presence-refactorMelanie2010-02-151-3/+3
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| * Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-121-3/+3
| | | | | | | | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-59/+63
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * Console output no longer requires loglevel to be set to info; you can run ↵mbowman2010-01-201-61/+66
| | | | | | | | | | | | the simulator with log level WARN or ERROR and see the output of console commands Signed-off-by: Melanie <melanie@t-data.com>
* | Cleaned up configuration. 'gridmode' and 'hypergrid' are gone, as well as ↵Diva Canto2010-01-311-12/+1
| | | | | | | | lots of other obsolete configs.
* | Merge branch 'master' into presence-refactorMelanie2010-01-161-49/+14
|\ \ | |/ | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| * Make console_port work.Melanie2010-01-111-1/+3
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| * Add a console_port setting to let the rest console use a different portMelanie2010-01-111-1/+12
| | | | | | | | from the region server
| * Remove "login disable", "login enable" and "login status" commands.Melanie2010-01-101-48/+0
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* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-2/+2
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | Moved MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler()); ↵Diva Canto2010-01-111-2/+2
| | | | | | | | around, because it was crashing. Now it crashes elsewhere.
* | Refactor. Instantiate sim status handlers in opensim base, not in a pluginMelanie2010-01-111-0/+5
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* | * Moved command reset password from OpenSim to UserAccountService.Diva Canto2010-01-091-47/+0
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* | * Added SetPassword to IAuthenticationService.Diva Canto2010-01-091-74/+0
|/ | | | | * Added create user command to UserAccountService. Works. * Deleted create user command from OpenSim.
* add agent position to output of "show users" console commanddahlia2009-11-301-4/+5
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* minor: remove some mono compiler warnings, add --merge load oar switch to ↵Justin Clark-Casey (justincc)2009-11-251-1/+1
| | | | help information
* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-16/+2
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* Adding changes to previous patch to make it fit into core betterMelanie2009-10-281-19/+17
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* patch kill by UUIDFredo Chaplin2009-10-281-0/+58
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Removing the ClientManager reference from IScene and hiding it entirely ↵John Hurliman2009-10-261-2/+2
| | | | inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
* Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman2009-10-221-0/+11
| | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
* * Allow SmartThreadPool to be initialized without setting max stack size ↵John Hurliman2009-10-221-1/+6
| | | | | | | (like the original implementation) * Only initialize Util's SmartThreadPool if it is actually being used * No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."