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path: root/OpenSim/Region/Application/OpenSim.cs (follow)
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* - turn private m_gui into protected m_gui to allow manipulation inDr Scofield2009-04-161-1/+1
| | | | | | | | derived classes - make OpenSimBackground inherit from OpenSim instead of OpenSimBase so that it will have a MainConsole instance and we can use console commands, setting m_gui to false
* Directory defaults for region xml files when creating a new region got ↵idb2009-04-051-9/+3
| | | | | | | changed/lost with svn 8550 when a check was added for the file name having .xml extension. The extension check has been moved slightly earlier and the original directory logic restored. Fixes Mantis #3386
* * minor: Adjust exception catching on load/save xml[2]/oar. Justin Clarke Casey2009-03-251-21/+7
| | | | | | * Allow non FileNotFoundExceptions to propogate rather than post a misleading error message
* adding presence.ControllingClient.Kick(msg) to the brew.Dr Scofield2009-03-251-12/+9
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* enhances the console command "kick user" with an optional alertDr Scofield2009-03-251-1/+12
| | | | | message which will be dialog-ed to the user just before being kicked.
* * Fix edit scale command - was looking for one too few argumentsJustin Clarke Casey2009-03-241-1/+1
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* update some ini defaults in code - all defaults from beginning of ↵Dahlia Trimble2009-03-111-2/+2
| | | | OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
* * Cleanup and CCC (Code Convention Conformance)lbsa712009-03-101-171/+174
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* * Apply http://opensimulator.org/mantis/view.php?id=3191Justin Clarke Casey2009-02-261-5/+33
| | | | | | | * Make load/save oar and load/save xml2 behave a little better when there is an io problem * Thanks dslake
* Added IRegistryCore and RegistryCore to OpenSim.Framework.MW2009-02-261-31/+36
| | | | | | | | Added a ApplicationRegistry to OpenSimBase. Changed LoadRegionsPlugin so it registers itself to that application registry. Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
* First step in separating out the Userserver console command handling to a ↵MW2009-02-241-0/+2
| | | | | | | "module". Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-221-5/+5
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* Applied patch from mantis #3213. Which adds a check to create region ↵MW2009-02-211-1/+6
| | | | command, to make sure the .xml is passed in the command arguments. Thanks BlueWall
* * refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey2009-02-131-13/+0
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* * refactor: Move export map function to world map module from sceneJustin Clarke Casey2009-02-131-15/+0
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* * optimized usings.lbsa712009-02-121-6/+2
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* * More inventory archive invocation to a proper region moduleJustin Clarke Casey2009-02-111-56/+0
| | | | | | * Not ready for use yet
* If an instance contains only one region, select it in the console by defaultMelanie Thielker2009-02-101-1/+4
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* Add proper handling for shared vs. unshared modules to the commandMelanie Thielker2009-02-101-44/+44
| | | | | | | | interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
* * Remove load and save inventory commands from the console since these are ↵Justin Clarke Casey2009-02-101-0/+2
| | | | | | | | actually experimental and the storage format may soon undergo incompatible changes * If you were using these please uncomment the code before rebuilding, but be aware that old files may become incompatible soon
* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* Stopgap measure: To use gridlaunch, or GUI, start opensim withMelanie Thielker2009-02-101-0/+4
| | | | | | OpenSim.exe -gui=true
* * Add the ability to type help <command> for more detailed help about a ↵Justin Clarke Casey2009-02-091-1/+2
| | | | specific command if any is available
* * Restore show information for the OpenSim region server (version, info, ↵Justin Clarke Casey2009-02-091-1/+4
| | | | threads, etc.)
* Reinstate the KickUserCommand handler, which was commented out byMelanie Thielker2009-02-091-26/+26
| | | | | | another dev whiel I was putting the reference to it back in
* Correct a delegate in OpenSim.csMelanie Thielker2009-02-091-1/+1
| | | | | | Fixes Mantis #3117
* fixing warnings.Dr Scofield2009-02-091-27/+27
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* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-071-525/+508
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
* * Implement help <command> from the region consoleJustin Clarke Casey2009-02-061-3/+18
| | | | | | | * So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Make existing module commanders register as help topicsJustin Clarke Casey2009-02-051-46/+56
| | | | | | | * Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
* * minor: remove deprecated and unused terrain method from SceneManagerJustin Clarke Casey2009-02-041-2/+5
| | | | | | * other minor tidy up
* * Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares2009-01-251-0/+11
| | | | | | | the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
* * Removing set-time command since it doesn't actually do anything at allJustin Clarke Casey2009-01-131-5/+0
| | | | | | * If this was crucial to someone then it should be reinsertable as a module
* Caught exceptions in some console commandsSean Dague2009-01-121-26/+53
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* Allow some values that are set in OpenSim.ini to be set from region configMelanie Thielker2009-01-021-1/+1
| | | | | | XML as well.
* Major changes in interregion communications. This breaks compatibility with ↵diva2009-01-011-1/+1
| | | | | | | | | older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms.
* test commit - no functional changeDahlia Trimble2008-12-221-1/+1
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* * Added "show queues" command that shows throttling queues for all clients.lbsa712008-12-181-2/+44
| | | | | *** This only works for LLCLientView at the moment ***
* Reimplemented running of ShutdownCommandFile. Mantis #2800MW2008-12-111-0/+9
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* Fixed Mantis #2756Tedd Hansen2008-12-051-1/+1
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* save file before commit is often usefulTedd Hansen2008-12-051-1/+1
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* Fix: removed m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", ↵Tedd Hansen2008-12-051-1/+2
| | | | GCSettings.LatencyMode.ToString());
* Garbage CollectorTedd Hansen2008-12-051-0/+4
| | | | | | * Enabled GC server * Enabled concurrent collections
* * Stop console misleadingly reporting an error if it cannot find a startup ↵Justin Clarke Casey2008-11-281-7/+4
| | | | commands file
* * refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey2008-11-281-2/+2
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* * refactor: move ResetUserPassword into UserServiceAdminJustin Clarke Casey2008-11-281-1/+1
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* * refactor: move CreateUser into UserServiceAdminJustin Clarke Casey2008-11-281-2/+2
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* Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble2008-11-241-1/+17
| | | | | | | login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
* Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke2008-11-231-5/+24
| | | | | | | | This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.