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2009-02-24First step in separating out the Userserver console command handling to a ↵MW1-0/+2
"module". Added OpenSim.Grid.UserServer.Modules project/dll which now contains the components of the userserver. With the OpenSim.Grid.UserServer being the setup and initiate exe.
2009-02-22Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames1-5/+5
2009-02-21Applied patch from mantis #3213. Which adds a check to create region ↵MW1-1/+6
command, to make sure the .xml is passed in the command arguments. Thanks BlueWall
2009-02-13* refactor: move alert commands from Scene to DialogModuleJustin Clarke Casey1-13/+0
2009-02-13* refactor: Move export map function to world map module from sceneJustin Clarke Casey1-15/+0
2009-02-12* optimized usings.lbsa711-6/+2
2009-02-11* More inventory archive invocation to a proper region moduleJustin Clarke Casey1-56/+0
* Not ready for use yet
2009-02-10If an instance contains only one region, select it in the console by defaultMelanie Thielker1-1/+4
2009-02-10Add proper handling for shared vs. unshared modules to the commandMelanie Thielker1-44/+44
interface. Shared modules will now only get added once, so the command handler is called once per module, not once per scene. Removal of scenes has no adverse effects. Nonshared modules will be called for each scene.
2009-02-10* Remove load and save inventory commands from the console since these are ↵Justin Clarke Casey1-0/+2
actually experimental and the storage format may soon undergo incompatible changes * If you were using these please uncomment the code before rebuilding, but be aware that old files may become incompatible soon
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-2/+2
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-10Stopgap measure: To use gridlaunch, or GUI, start opensim withMelanie Thielker1-0/+4
OpenSim.exe -gui=true
2009-02-09* Add the ability to type help <command> for more detailed help about a ↵Justin Clarke Casey1-1/+2
specific command if any is available
2009-02-09* Restore show information for the OpenSim region server (version, info, ↵Justin Clarke Casey1-1/+4
threads, etc.)
2009-02-09Reinstate the KickUserCommand handler, which was commented out byMelanie Thielker1-26/+26
another dev whiel I was putting the reference to it back in
2009-02-09Correct a delegate in OpenSim.csMelanie Thielker1-1/+1
Fixes Mantis #3117
2009-02-09fixing warnings.Dr Scofield1-27/+27
2009-02-07Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker1-525/+508
line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
2009-02-06* Implement help <command> from the region consoleJustin Clarke Casey1-3/+18
* So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-02-05* Make existing module commanders register as help topicsJustin Clarke Casey1-46/+56
* Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
2009-02-04* minor: remove deprecated and unused terrain method from SceneManagerJustin Clarke Casey1-2/+5
* other minor tidy up
2009-01-25* Adds console command, 'predecode-j2k <number of threads>' to load all of ↵Teravus Ovares1-0/+11
the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1. * Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-13* Removing set-time command since it doesn't actually do anything at allJustin Clarke Casey1-5/+0
* If this was crucial to someone then it should be reinsertable as a module
2009-01-12Caught exceptions in some console commandsSean Dague1-26/+53
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-02Allow some values that are set in OpenSim.ini to be set from region configMelanie Thielker1-1/+1
XML as well.
2009-01-01Major changes in interregion communications. This breaks compatibility with ↵diva1-1/+1
older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes: - Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination. - SendCloseAgent moved from OGS1 Remoting to RESTComms.
2008-12-22test commit - no functional changeDahlia Trimble1-1/+1
2008-12-18* Added "show queues" command that shows throttling queues for all clients.lbsa711-2/+44
*** This only works for LLCLientView at the moment ***
2008-12-11Reimplemented running of ShutdownCommandFile. Mantis #2800MW1-0/+9
2008-12-05Fixed Mantis #2756Tedd Hansen1-1/+1
2008-12-05save file before commit is often usefulTedd Hansen1-1/+1
2008-12-05Fix: removed m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", ↵Tedd Hansen1-1/+2
GCSettings.LatencyMode.ToString());
2008-12-05Garbage CollectorTedd Hansen1-0/+4
* Enabled GC server * Enabled concurrent collections
2008-11-28* Stop console misleadingly reporting an error if it cannot find a startup ↵Justin Clarke Casey1-7/+4
commands file
2008-11-28* refactor: rename UserServiceAdmin to UserAdminServiceJustin Clarke Casey1-2/+2
2008-11-28* refactor: move ResetUserPassword into UserServiceAdminJustin Clarke Casey1-1/+1
2008-11-28* refactor: move CreateUser into UserServiceAdminJustin Clarke Casey1-2/+2
2008-11-24Thanks SachaMagne for a patch which adds the following console commands:Dahlia Trimble1-1/+17
login-enable : Allow login at sim level (opensim.exe) login-disable: Stop any login BUT keep the logged avt login-status : Return the actual status
2008-11-23Mantis#2660. Thank you kindly, Ruud Lathrop for a patch that:Charles Krinke1-5/+24
This patch adds the option of adding the email when you create a new user. This works in Gridmode as none Gridmode. This option is also added to RemoteAdminPlugin. With a new handler you can create a user with a email.
2008-11-12* Stop the pointless passing of a scene's own region handler back to it in ↵Justin Clarke Casey1-1/+1
region comms * Some scene methods ignored it, others did nothing if the region handler given did not match their own (which would never be triggered)
2008-11-06a little bit more refactoring of startupMW1-0/+2
2008-11-05moved the initial loading/setting of the config settings to its own class, ↵MW1-2/+1
ConfigurationLoader. To make it easier to customise the loading of those settings and possible in the future move it to a plugin.
2008-11-05fixed/refactored the Get/Set Config console commands.MW1-10/+15
2008-11-05more startup/initialisation refactoringMW1-2/+2
2008-11-05Moved most of the configuration fields from Opensimbase to their own ↵MW1-2/+2
Class... Framework/ConfigSettings.
2008-10-19* refactor: move loadInv and saveInv command line param functions up to the ↵Justin Clarke Casey1-0/+47
interactive OpenSim class * direct module import is temporary
2008-10-14* minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey1-2/+2
2008-10-10* minor: Remove highly experimental tags from oar loading and saving functionsJustin Clarke Casey1-6/+0
2008-10-03* oops, fix region startup to be in the correct sequence (though it appeared ↵Justin Clarke Casey1-2/+2
to work anyway)