| Commit message (Collapse) | Author | Age | Files | Lines |
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the top of the stack
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one already exists
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OpenSim.exe -gui=true
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line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
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* Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini
* This makes it work on Linux/Mac(?) as well as Windows
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* Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
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* Disabled by default (see OpenSim.ini.example for how to enable)
* Saves exceptions to a folder on disk (default "crashes") when enabled.
* These reports can then be uploaded or posted to help debug an error.
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* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list
* Applied some minor prebuild.xml jiggling to resolve a dependency issue
* Thanks Diva!
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and then the OpenSim.ini only needs to contain instance specific data
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the way
* This revision also makes the exception catcher of last resort print to the log instead of just the console
* This means logs should now capture sim crashing exceptions, though not those which are caused by a crash of the virtual machine itself
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Thank you, gsky, for a patch that corrects the threading model
to use the multithreaded apartment in the grid servers and
region server.
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they appear in non-console servers too
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must remember to nant clean
* Hook all server startups into base opensim server startup method
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* Now all servers respond to the "show version" command on the console
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Implements the show version command.
If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository)
A patch to also send this to the client should follow shortly
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* Fixes the admin_shutdown xmlrpc method
* Adds a share/python/console/shutdown.py script for shutting down a background OpenSim
* For more details see http://xyzzyxyzzy.net/2008/04/29/console-less-opensim/
* There should also be instructions in the opensimulator wiki soon as well
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Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server.
The changes are not yet complete.
* refactors OpenSimMain into two classes: OpenSimMain and
OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain
and basically is the "old" OpenSimMain
* drops StartConsole from RegionApplicationBase (was only called
from the "old" OpenSimMain anyhow)
* reverts the changes to TryGetScene(string, out scene) as that
seems to work perfectly fine
* adds a check to region-remove to see whether
m_sceneManger.CurrentScene is non-null before comparing it against
the region-to-be-removed
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(this took a while to run).
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Removed verbose flag, since it doesn't do anything any more.
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OpenSim starts
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database.
But the work to move the code to one of the grid servers shouldn't be too much.
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Refreshing config based on this.
Temporarily disabled feature to refresh config file while running.
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exception happens inside global exception handler
Added InnerException to output
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* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
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server hits something terminal.
This was the original intention, but the line order was slightly wrong.
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crash) exceptions.
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directly to developers (disabled for now)
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* shortened references
* Removed redundant 'this'
* Normalized EOF
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notice of doom
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* Shortened type references
* Removed redundant 'this' qualifier
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Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
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which cleans up the verbose logic
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configuration and libraries and not the current working directory.
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sculpties) correctly. [Really need to add a ExtraParams field to the sqlite database though, but for now I have combined their data so that we don't lose backward compatibility, know a couple of people have been using the datastore already].
Now have a rough day/night cycle (the movement of the sun needs to be made smoother but for now it is better than we had I think).
Added dalien's patch (issue 294) for saving and loading prims to a xml file (think he will be modifying these to be import/export functions and maybe writing a xml datastore for backups).
Some preliminary work on task inventory (ie object's/prim's inventory).
Added place holder data for AvatarProperties (ie a avatar's profile). Should we store this sort of data on the user server or have another server for it (a normal webserver should work).
Added a few more method to IClientAPI.
Sure there is something I'm forgeting.
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on alternate regional settings.
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