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path: root/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs (follow)
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* * Terrain filters! - Think photoshop-style filters for terrain.Adam Frisby2007-06-261-4/+27
| | | | | | | | | | * Terrain filters may be written in either C# or JavaScript and loaded at runtime Use: terrain csfilter somefile.cs -- Loads a C# filter terrain jsfilter somefile.js -- Loads a JavaScript filter Once a terrain filter has been loaded, you can use the command as normal, eg terrain demofilter
* * Terrain modification more robust, uses area sizes matching those employed ↵Adam Frisby2007-06-201-0/+83
| | | | | | | | | | | | by the client display. * Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
* * Bonus commit: "terrain save" now supports a 'PNG' method.Adam Frisby2007-06-201-1/+5
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* * Added support for "revert" and "bake" commands on terrain consoleAdam Frisby2007-06-201-1/+30
| | | | | * Implemented "IMG" load method for "terrain load" - supports PNG, BMP, TIFF, TGA and probably a handful of other formats.
* * Replaced old logging mechanism with new shiny logging mechanismAdam Frisby2007-06-201-13/+99
| | | | | * Console, I bid thee farewall. Use "Log" now where console used to exist.
* Fixed inverted map texture problem.MW2007-06-171-1/+2
| | | | | Added(from trunk) the loading of terrain files defined in the region.xml files.
* Each Region will now generate a texture image of their terrain and this will ↵MW2007-06-171-0/+44
| | | | be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
* *Added and updated copyright headers on all files in both OpenSim and OGSmingchen2007-06-111-0/+27
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* Start of rewrite 5279! MW2007-05-261-0/+484