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path: root/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs (unfollow)
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2007-07-11* Wiping trunk in prep for SugiliteAdam Frisby1-533/+0
2007-06-26* Added help command to terrain filters.Adam Frisby1-0/+5
2007-06-26* Terrain filters! - Think photoshop-style filters for terrain.Adam Frisby1-4/+27
* Terrain filters may be written in either C# or JavaScript and loaded at runtime Use: terrain csfilter somefile.cs -- Loads a C# filter terrain jsfilter somefile.js -- Loads a JavaScript filter Once a terrain filter has been loaded, you can use the command as normal, eg terrain demofilter
2007-06-20* Terrain modification more robust, uses area sizes matching those employed ↵Adam Frisby1-0/+83
by the client display. * Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
2007-06-20* Bonus commit: "terrain save" now supports a 'PNG' method.Adam Frisby1-1/+5
2007-06-20* Added support for "revert" and "bake" commands on terrain consoleAdam Frisby1-1/+30
* Implemented "IMG" load method for "terrain load" - supports PNG, BMP, TIFF, TGA and probably a handful of other formats.
2007-06-20* Replaced old logging mechanism with new shiny logging mechanismAdam Frisby1-13/+99
* Console, I bid thee farewall. Use "Log" now where console used to exist.
2007-06-17Fixed inverted map texture problem.MW1-1/+2
Added(from trunk) the loading of terrain files defined in the region.xml files.
2007-06-17Each Region will now generate a texture image of their terrain and this will ↵MW1-0/+44
be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
2007-06-11*Added and updated copyright headers on all files in both OpenSim and OGSmingchen1-0/+27
2007-06-05* Added proper copyright notices to everything (1/3)Adam Frisby1-0/+27
2007-06-04Added support for bitmap and image loading to libterrain, use "terrain load ↵Adam Frisby1-1/+23
img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF.
2007-06-02* Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby1-1/+1
coordinates than the rest of the graphics community! =p)
2007-05-26* Added support for 13 Channel .RAW files. Untested but should work fine ↵Adam Frisby1-1/+31
(fairly simple).
2007-05-26* Fixed world map image generator. Has to be run manually right now, but ↵Adam Frisby1-2/+2
automatic generation is on the cards.
2007-05-24All back and no one suspected a thing.MW1-6/+7
2007-05-24Renamed the new Directories. (removed the "-Source" from the end of them)MW1-0/+0
2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-0/+0
the Grid servers can be a separate solution to the region server.
2007-05-24Added "terrain save grdmap <filename> <gradientmap>" function to console. ↵Adam Frisby1-0/+5
Gradient map must be in a format that System.Drawing understands. BMP recommended. Will export as a PNG image.
2007-05-24* Reduced effect of terraforming brushes by 1000%.Adam Frisby1-0/+41
* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering. * Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
2007-04-24* Added try{}catch{} to RunTerrainCmdAdam Frisby1-70/+99
* Exposed Thermal Erosion functions to RunTerrainCmd * Exposed Aerobic Erosion functions to RunTerrainCmd
2007-04-24Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵Adam Frisby1-0/+80
itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
2007-04-22Comments (Part 2/2)Adam Frisby1-0/+24
2007-04-21Part 1/2: Comments (other part will come later)Adam Frisby1-0/+18
2007-04-21Whoops.Adam Frisby1-2/+19
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'multiply' command since rescale doesnt exactly do what Adam wants.
2007-04-20Terrain:Adam Frisby1-0/+5
* Added 'rescale' command for normalising a terrain between two values
2007-04-20In memorium: Jesse Higginbotham (1990-2007)Adam Frisby1-0/+12
--- * Resource leaks fixed
2007-04-20Console:Adam Frisby1-0/+57
* Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
2007-04-11Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW1-2/+5
scripting Engines. Added the work in progress JVM scripting engine.
2007-04-11Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵Adam Frisby1-28/+54
improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
2007-04-07ZOMG Comments!Adam Frisby1-0/+20
2007-04-07Terrain can now import from a specially formatted file.Adam Frisby1-0/+27
2007-04-07Added setHeights1D to allow importing from a 1D arrayAdam Frisby1-0/+9
2007-04-07Port to a 2D Heightmap completeAdam Frisby1-0/+1
2007-04-07I am a freaking idiot.Adam Frisby1-1/+1
2007-04-06Added getHeights1D() function to TerrainEngineAdam Frisby1-0/+10
2007-04-06**BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby1-0/+64